Divinity: Original Sin 2

Divinity: Original Sin 2

Desert Maps (DE)
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Update: 21 Mar, 2019 @ 3:27pm

Changes to academy:
-Added more boundaries.

Update: 21 Mar, 2019 @ 11:05am

Changes in Academy map:

-Fixed every bench to face the right way and added 2 benches to the main plaza
-Removed curtain from eastern bridge corridor and added few more covered furniture in
-Made several places more accessible, beware of docks though, as they are difficult to get out of, but can serve as a way into academy
-You should be able to teleport from eastern and western bridge corridors to the main bridge via some jump spells.
-Added ladder to Eastern bridge corridor's building platform due to possibility of getting stuck in there (if player were to teleport in there)
-Archways on the main plaza had strange collision that should be fixed now.
-Changed the direction of gate on the manor's yard to open into the yard as the old way it opened looked bit awkward.

Added in Academy map:

-Cottage before the eastern bridge corridor has some new furniture in there, sorry if it caused inconvenience to your maps as it felt a bit barren and i thought it might difficult to get items in there in DM mode due to the roof blocking the view.
-Also the cottage should be trickier to skip for the players if they try to infiltrate into the academy.

Update: 18 Mar, 2019 @ 4:19pm

Minor tweak:
-Tried to fix some floor panels disappearing in eastern library/studyhouse

Update: 18 Mar, 2019 @ 4:15pm

Minor fixes and changes:
-Fixed some benches facing wrong way
-Removed some unnecessary wagons and tents
-Fixed bridge passages to the Mansion/Academy

Update: 18 Mar, 2019 @ 3:54pm

Added a new map! meant to be a rich part of a desert city, possibly magical academy.

-Note that there are areas in this map where players aren't really meant to get to, namely entrances to mansion/academy. Party is meant to gather around there, and the eastern entrance is, admittedly rather sloppy work from me. Sorry about the inconvenience. I'm still new to this.

Update: 18 Mar, 2019 @ 1:51pm

Update: 15 Mar, 2019 @ 5:53am

Update: 15 Mar, 2019 @ 5:37am

Fixed: Hole next to the well
Removed: Hidden sand pile that unnessecarily kept popping up

Update: 15 Mar, 2019 @ 5:18am

Added: more sand texturing, minor changes to enviroment items, mostly outside of the market

Update: 15 Mar, 2019 @ 1:15am

Added: minimap