X4: Foundations

X4: Foundations

Faction Enhancer - Econ Balance Module
Showing 11-20 of 22 entries
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Update: 4 Mar, 2021 @ 6:58am

Update: 27 Jan, 2021 @ 2:53pm

Update: 6 Dec, 2020 @ 6:33am

Update: 6 Dec, 2020 @ 6:30am

Update: 1 Aug, 2020 @ 2:25pm

  • Player ships built at a player shipyard can't be sold (not retroactive)
  • NPC factions will now properly reduce the price they're willing to pay for ships based on several factors including distance to job sector, urgency of task, and current build throughput
  • NPC factions will now skip building non-essential consumables (satellites, beacons, etc) at a player shipyard if it is too expensive and there is an equipment dock near the ship's job zone that it can supply at instead

Update: 31 Mar, 2020 @ 7:41am

Increased production speed of Advanced Electronics

Update: 17 Oct, 2019 @ 7:12am

Removed production rate changes for Engine Parts, Hull Parts, and Smart Chips as Egosoft addressed these items in 2.6. Also removed the limit on AI using high tier engines since that should no longer be necessary.

Update: 26 Jul, 2019 @ 4:04pm

Fixed an issue that could occur if using this module by itself

Update: 28 May, 2019 @ 8:48am

Reduced the production multiplier for Engine Parts from 150% of vanilla to 140%

Update: 12 Mar, 2019 @ 1:09pm

  • Increased Hull Parts production by roughly 12.5%
  • Increased Weapon Components production by 20%
  • When starting a new game, factories that produce resources needed for station construction start with more stock