Conan Exiles

Conan Exiles

Professions 4.3.0 - Mod has Moved
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Update: 16 May, 2019 @ 9:19pm

This update addresses the following issues.

1. Improves the Nomad rewards.
2. Slightly bumped up the class attribute bonus.
3. Added a low level starting class attribute bonus.
4. Slightly bumped up the Entertainer attribute bonus.

Update: 4 May, 2019 @ 6:39am

This update addresses the following issues.

1. Lockpicking now uses the door and container radial menu, which have a new Lockpick option, instead of clicking on the lockpick itself.
2. Lockpicking now successfully unlocks doors and containers as intended.
3. Lockpicking attempts now correctly display success, failure, and if the lockpick broke after a failure.
4. Lockpicking no longer uses the kludgy collision calculations that made it incompatible with mods that changed the default collision detection results.

Update: 3 May, 2019 @ 7:17am

This update addresses the following issues.

1. Lockpicking now uses the door and container radial menu, which have a new Lockpick option, instead of clicking on the lockpick itself.
2. Lockpicking now successfully unlocks doors and containers as intended.
3. Lockpicking attempts now correctly display success, failure, and if the lockpick broke after a failure.
4. Lockpicking no longer uses the kludgy collision calculations that made it incompatible with mods that changed the default collision detection results.

Update: 3 May, 2019 @ 6:44am

This update addresses the following issues.

1. Lockpicking now uses the door and container radial menu, which have a new Lockpick option, instead of clicking on the lockpick itself.
2. Lockpicking now successfully unlocks doors and containers as intended.
3. Lockpicking attempts now correctly display success, failure, and if the lockpick broke after a failure.
4. Lockpicking no longer uses the kludgy collision calculations that made it incompatible with mods that changed the default collision detection results.

Update: 29 Apr, 2019 @ 11:02pm

This update addresses the following issues.

1. Changed Mystic Healing Hands spell to use Aloe Leaves instead of Numbing Wraps as the spell component.
2. Removed Mystic spells cancelling any existing bandaging buff.
3. Remove Mystic Healing Hands spell being cancelled when you or the target move.
4. Fixed the Lockpick skill to both work and (hopefull) work on any container or door (although not hatches yet).
5. Reduced the cost to buy and sell nomad trade packs by 95% to reduce flooding the economy with gold and silver.
6. Increased the cooldown for trade packs to one hour from thirty minutes.
7. Solved an issue where anyone could open any door at any time.
8. Doors can now have their locks picked.
9. Nomad loot chests drop 100% of the time.

Update: 29 Apr, 2019 @ 10:57pm

This update addresses the following issues.

1. Changed Mystic Healing Hands spell to use Aloe Leaves instead of Numbing Wraps as the spell component.
2. Removed Mystic spells cancelling any existing bandaging buff.
3. Remove Mystic Healing Hands spell being cancelled when you or the target move.
4. Fixed the Lockpick skill to both work and (hopefull) work on any container or door (although not hatches yet).
5. Reduced the cost to buy and sell nomad trade packs by 95% to reduce flooding the economy with gold and silver.
6. Increased the cooldown for trade packs to one hour from thirty minutes.
7. Solved an issue where anyone could open any door at any time.
8. Doors can now have their locks picked.
9. Nomad loot chests drop 100% of the time.

Update: 29 Apr, 2019 @ 9:33pm

This update addresses the following issues.

1. Changed Mystic Healing Hands spell to use Aloe Leaves instead of Numbing Wraps as the spell component.
2. Removed Mystic spells cancelling any existing bandaging buff.
3. Remove Mystic Healing Hands spell being cancelled when you or the target move.
4. Fixed the Lockpick skill to both work and (hopefull) work on any container or door (although not hatches yet).
5. Reduced the cost to buy and sell nomad trade packs by 95% to reduce flooding the economy with gold and silver.
6. Increased the cooldown for trade packs to one hour from thirty minutes.
7. Solved an issue where anyone could open any door at any time.
8. Doors can now have their locks picked.
9. Nomad loot chests drop 100% of the time.

Update: 29 Apr, 2019 @ 9:09pm

This update addresses the following issues.

1. Changed Mystic Healing Hands spell to use Aloe Leaves instead of Numbing Wraps as the spell component.
2. Removed Mystic spells cancelling any existing bandaging buff.
3. Remove Mystic Healing Hands spell being cancelled when you or the target move.
4. Fixed the Lockpick skill to both work and (hopefull) work on any container or door (although not hatches yet).
5. Reduced the cost to buy and sell nomad trade packs by 95% to reduce flooding the economy with gold and silver.
6. Increased the cooldown for trade packs to one hour from thirty minutes.
7. Solved an issue where anyone could open any door at any time.
8. Doors can now have their locks picked.
9. Nomad loot chests drop 100% of the time.

Update: 29 Apr, 2019 @ 7:01pm

This update addresses the following issues.

1. Changed Mystic Healing Hands spell to use Aloe Leaves instead of Numbing Wraps as the spell component.
2. Removed Mystic spells cancelling any existing bandaging buff.
3. Remove Mystic Healing Hands spell being cancelled when you or the target move.
4. Fixed the Lockpick skill to both work and (hopefull) work on any container or door (although not hatches yet).
5. Reduced the cost to buy and sell nomad trade packs by 95% to reduce flooding the economy with gold and silver.
6. Increased the cooldown for trade packs to one hour from thirty minutes.
7. Solved an issue where anyone could open any door at any time.
8. Doors can now have their locks picked.

Update: 29 Apr, 2019 @ 6:46pm

This update addresses the following issues.

1. Changed Mystic Healing Hands spell to use Aloe Leaves instead of Numbing Wraps as the spell component.
2. Removed Mystic spells cancelling any existing bandaging buff.
3. Remove Mystic Healing Hands spell being cancelled when you or the target move.
4. Fixed the Lockpick skill to both work and (hopefull) work on any container or door (although not hatches yet).
5. Reduced the cost to buy and sell nomad trade packs by 95% to reduce flooding the economy with gold and silver.
6. Increased the cooldown for trade packs to one hour from thirty minutes.
7. Solved an issue where anyone could open any door at any time.
8. Doors can now have their locks picked.