Conan Exiles

Conan Exiles

Professions 4.3.0 - Mod has Moved
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Update: 30 Aug, 2019 @ 6:43pm

This update addresses the current bug:

Several of the essences had a craft time of 1 second instead of 1 hour. This had been fixed.

Update: 30 Aug, 2019 @ 5:30am

This update adds Outlaw Stealth!

Outlaws can now sneak around creatures and enemies! The outlaw focuses for 10 seconds without moving, taking damage, or engaging in combat and then they gain the ability to move undetected for 30 seconds. The stealth ends if the outlaw takes damage or engages in combat.

Update: 25 Aug, 2019 @ 2:42am

This update fixes the following issues:

1. Doors and containers (chests, stations, wheels, and altars) lost their ability to be locked and unlocked.

Update: 25 Aug, 2019 @ 12:59am

This update fixes the following issues:

1. Doors and containers (chests, stations, wheels, and altars) lost their ability to be locked and unlocked.

Update: 17 Aug, 2019 @ 2:49am

This update adds the following items:

1. Added Agility to Warcry of Perseverance.

Update: 16 Aug, 2019 @ 7:19am

This update adds the following items:

1. Fixed tooltip for Warcry of Perseverance.
2. Updated icons for spells.
3. Added the new spell Fleetness of Foot.

Mystics now have a new base spell that increases their out of combat movement, but ends if they take damage or engage in combat.

Update: 20 Jul, 2019 @ 11:36pm

This update adds the following items:

1. Fix for incompatibility with Maelstrom mod.

Update: 20 Jul, 2019 @ 2:56am

This update adds the following items:

1. Fix for Grand Armor's not showing the correct icon when removed.
2. Removed restricted items that caused mod incompatibilities, which have been resolved.



This is in preparation for the coming Races.

Update: 13 Jul, 2019 @ 8:14am

This update adds the following items:

1. After player feedback, I removed the new skill colors because as Funcom implements colors, they conflict too much with other mods. I am working on a system that will provide skin colors based on the selected race, as well as allow admins to apply skin colors not in the skin color list.

A test artifact was removed.

This is in preparation for the coming Races.

Update: 12 Jul, 2019 @ 9:30pm

This update adds the following items:

1. After player feedback, I removed the new skill colors because as Funcom implements colors, they conflict too much with other mods. I am working on a system that will provide skin colors based on the selected race, as well as allow admins to apply skin colors not in the skin color list.

This is in preparation for the coming Races.