Arma 3
Project injury Reaction (PiR)
Wyświetlanie 151-160 z 164 pozycji
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Aktualizacja: 1 kwietnia 2019 o godz. 10:00

  • Fixed weapon knockout animation.

Aktualizacja: 1 kwietnia 2019 o godz. 7:42

  • Fixed bug with crawling after respawn.
  • Reduced bounces after some lethal hits.

Aktualizacja: 29 marca 2019 o godz. 5:48

  • Now mod works in an unscheduled environment, so it works faster.
  • Solved problem with legs injury.
  • Fixed bug with the repetition of moans.
  • Fixed jams while dragging for AI and player.
  • Removed delay for adding injuries to a unit after respawn.
  • Fixed treatment problem, when you disable mod for player.
  • Injuries now work fine, if you switch to AI unit.

Aktualizacja: 17 marca 2019 o godz. 11:32

  • Fixed little bug with IFAKs.
  • Now you can disable mod for any fraction.
  • Added an option for disable mod for AI.

Aktualizacja: 17 marca 2019 o godz. 7:56

  • Added about 680 sounds of moans and screams (dont ask why).
  • Removed standard treatment system.
  • Now won't trigger in water.
  • Fixed minor animation issues.
  • Now commander after revive will returns to his post.
  • Added the ability to stop soldiers crawling or panicking.
  • Now you bandage the wounded with his IFAK. If he doesnt has one, then will be used your.
  • Added aid search radius setting for AI.
  • Added coefficient setting for crawling.
  • Added coefficient setting for panic.

Aktualizacja: 4 marca 2019 o godz. 16:27

  • Units now moves after treat wounded.
  • Fixed error with effects.
  • Fixed animation bug after dragging.
  • Improved animation after knocking out weapons for AI.

Aktualizacja: 3 marca 2019 o godz. 10:43

Big update is here guys, thank you all for your feedback and patience, so here we go

Fixed:
  • Grenades no longer damage through walls.
  • Weapons no more hangs in the air.
  • Fixed bug with knocking down NVG.
  • Fixed the bug with a handgun.
  • Units don't teleport through floors while dragging.
  • Units don't teleport after dragging.
  • AI can drag wounded from different floors of buildings.
  • AI no longer gets stuck in one place while dragging wounded.
  • AI is no longer stuck in the animation cycle during and after crawling.
  • Now animations looks smoother while dragging AI or player.
  • Now if injured has a backpack, the treatment option is shown first.
Changed:
  • AI now became to act smarter while dragging wounded.
  • Minimal and maximal blood loss time settings added.
  • Minimal and maximal treatment time settings added.
  • Minimal and maximal suicide time settings added.

Aktualizacja: 27 lutego 2019 o godz. 13:47

  • Added an option for AI, If unchek they wouldn't kill wounded, otherwise they would.

Aktualizacja: 27 lutego 2019 o godz. 13:45

fixed little stuff

Aktualizacja: 27 lutego 2019 o godz. 9:46

  • Added BloodLust compatibility.
  • Now should work normally on dedicated servers.
  • Added option to mod settings menu, now you can disable injuries for civilians and play with zombies, for example.