Sid Meier's Civilization VI

Sid Meier's Civilization VI

Zee's Strategic Resource Overhaul
กำลังแสดง 1-10 จาก 12 รายการ
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อัปเดต: 9 ต.ค. 2023 @ 9: 20pm

-2 units were not updating with the mods intended resource values, this is now corrected
--The Dutch Zeven Provincien
--The English Ship of the Line Unique Unit from Steel and Thunder (replaces the Sea Dog)
Unique Unit discounts are now standardized (ranges from 2 to 6 vs standard counterpart)

อัปเดต: 3 ต.ค. 2023 @ 11: 48pm

-Finally identified why the Nuclear Submarine wasn't getting resource costs for some people; successfully patched.

อัปเดต: 27 ก.ค. 2021 @ 4: 44pm

- Added support for new vanilla units - Line Infantry and Man-At-Arms
- Updated and Optimized the integrated Warfare-Expanded-Compatibility-Patch with most recent release variant, "Reloaded (all 3 parts)"
- Removed redundant unit code
- Updated some Unique/Replacement Unit costs for consistency

In total, Roughly 25 units updated/added/revised

อัปเดต: 6 พ.ย. 2019 @ 7: 21pm

-Compatibility Update, No Changes

อัปเดต: 2 เม.ย. 2019 @ 11: 58am

อัปเดต: 11 มี.ค. 2019 @ 12: 59am

-- Full Support for Warfare Expanded: Complete Edition added

อัปเดต: 7 มี.ค. 2019 @ 7: 24pm

- Reduced uranium cost of WMDs from (50 and 100) to (35 and 70).

อัปเดต: 6 มี.ค. 2019 @ 10: 07pm

อัปเดต: 4 มี.ค. 2019 @ 8: 24pm

-=- Reduced all resource node income from (3) to (2).
When I was first writing the mod I wanted to err on the side of too much instead of too little. After further play-testing its clear now those values were indeed, too much.

-=- Small increase to upfront cost on Swordsman, Horseman, Courser, Knight, Cuirasser, and Tanks.
-=- Same applied to Steel & Thunder; Rifleman and Longswordsman.

อัปเดต: 24 ก.พ. 2019 @ 11: 00pm