Sid Meier's Civilization VI

Sid Meier's Civilization VI

Zee's Strategic Resource Overhaul
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更新: 2023年10月9日 @ 21時20分

-2 units were not updating with the mods intended resource values, this is now corrected
--The Dutch Zeven Provincien
--The English Ship of the Line Unique Unit from Steel and Thunder (replaces the Sea Dog)
Unique Unit discounts are now standardized (ranges from 2 to 6 vs standard counterpart)

更新: 2023年10月3日 @ 23時48分

-Finally identified why the Nuclear Submarine wasn't getting resource costs for some people; successfully patched.

更新: 2021年7月27日 @ 16時44分

- Added support for new vanilla units - Line Infantry and Man-At-Arms
- Updated and Optimized the integrated Warfare-Expanded-Compatibility-Patch with most recent release variant, "Reloaded (all 3 parts)"
- Removed redundant unit code
- Updated some Unique/Replacement Unit costs for consistency

In total, Roughly 25 units updated/added/revised

更新: 2019年11月6日 @ 19時21分

-Compatibility Update, No Changes

更新: 2019年4月2日 @ 11時58分

更新: 2019年3月11日 @ 0時59分

-- Full Support for Warfare Expanded: Complete Edition added

更新: 2019年3月7日 @ 19時24分

- Reduced uranium cost of WMDs from (50 and 100) to (35 and 70).

更新: 2019年3月6日 @ 22時07分

更新: 2019年3月4日 @ 20時24分

-=- Reduced all resource node income from (3) to (2).
When I was first writing the mod I wanted to err on the side of too much instead of too little. After further play-testing its clear now those values were indeed, too much.

-=- Small increase to upfront cost on Swordsman, Horseman, Courser, Knight, Cuirasser, and Tanks.
-=- Same applied to Steel & Thunder; Rifleman and Longswordsman.

更新: 2019年2月24日 @ 23時00分