Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Radious SUBMOD: Beastmen)
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Update: 10 jul 2020 om 5:11

Changelog Version 2.0.6a

Bugfixes

- necrotect capacity increase now actually increases capacity

Update: 9 jul 2020 om 11:13

Changelog Version 2.0.6

Bugfixes

- Nagashizzar now adds the -5 recruitment duration to all of Arkhan's new units

Update: 9 jun 2020 om 9:41

Changelog Version 2.0.5

Bugfixes

- Bloodlines script updated to now also work in the Vortex campaign

Update: 2 jun 2020 om 2:22

Changelog Version 2.0.4d

Bug Fixes

- Grave Guard Halberds now have charge defence vs large

Update: 1 jun 2020 om 11:11

Changelog Version 2.0.4c

- Grave Guard Halberds now use a new halberd varient

Bug Fixes
- Wight King Barded Warhorse ancillary now works as intended

Update: 1 jun 2020 om 6:41

Changelog Version 2.0.4b

Bug Fixes

- Blood Dragon Tech now displays the correct Lord name
- Mortis Engine rider is now a Liche Priest
- Grave Guard Shields use the Tomb Guard Shields animation

Update: 31 mei 2020 om 13:15

Changelog Version 2.0.4a

- new army capacity provided by Arkhan's tech tree now provides +2 and reduces research speed by -35%

Update: 31 mei 2020 om 12:48

Changelog Version 2.0.4

- Zombies Armour reduced to 10
- Grave Guard Halberd stat adjustments

Update: 31 mei 2020 om 4:58

Changelog Version 2.00

- Revamped the technology tree
Legions of Nagash – upgrades for Dire Wolves, Fell Bats and Ghouls
Vampire Coast – upgrades for Zombies, Mournguls & Rotting Leviathans
Vampire Counts – upgrades for Grave Guards, Ethereal, Vargheist, & Terrorgheists
New unit caps for Tomb Princes, Necrotects and Liche Priests

- Bloodline Technology

unlock the Bloodlines through technology (replaces the old system)
- Ruins Mourkain now grants 15% physical res to Ghouls at rank 7 and above
- Arkhan's Tomb Blade now also grants flaming attacks
- Ancient Battlefield now provides a new garrison of 2x Cairnwraiths and a Hexwraith
- New building chain that allows recruitment of Zombies & Grave Guards
- New Grave Guard Halberd unit (credit goes to Taste of Capitalism for the unit card. Their mod can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1892173814&searchtext=grave+guard
- A Wight King Lord can be recruited once the Black Tower of Arkhan landmark has been constructed
- New Mortis Engine unit which can be recruited from a tier 5 Altar of Darkness

Adjustments

- tweaks to technology bonuses for all Vampire units
- Cairn Wraiths now gain Stalk once researched
- removed the melee defence bonus ethereal units gain from Usirian the God of the Underworld skill
- Vampiric Corruption has been greatly reduced from all sources. This will help alleviate issues with public order spiralling out of control too soon; especially on Legendary!
- public order has been added to several existing and new technologies & buildings
- both growth and income buildings have been reverted to their vanilla counterparts to improve compatibility with other Tomb Kings mods
- Varghulf is no longer recruitable but is available in custom games
- Crypt Horrors and Vargheists are now only available from certain landmarks and buildings (Black Tower of Arkhan; Vault of Nagash & Nagashizzar
- Cairn Wraiths now gain bonuses from skeleton red skills

Bug Fixes

- Zombie Halberdiers now uses the Zombie voiceover
- Rotting Leviathans now benefit from red skills
- Arkhan's Bound Spell now once again summons Zombies and they now crumble like all summons
- Grave Guard now only take 1 turn to recruit (same as their Tomb Guard counterparts)
- Fell Bats now gain bonuses from Red Skills (Skeleton Cav)
- Arkhan’s new garrisons now use vampire projectiles and better reflect their vanilla counterpart

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Changelog Version 2.0.1

New Bloodline Technology icons
Morgheim Necropolis unlocks recruitment & provides capacity for Crypt Horrors and Vargheists

Unit Balancing

Vargheists:
Increased Melee Defence from 24 to 25
Hexwraiths:
Increased Melee Defence from 22 to 23
Terrorgheist:
Increased Melee Attack from 26 - 36
Strigoi (mounted on a Terrorgheist):
Increased Melee Attack from 32 to 40
Increased Melee Defence from 40 to 42

Adjustments

Grave Guard unit capacity +3 added to the Fifth Book of Nagash reward & Vortex Victory conditions
Arkhan’s innate Vampiric Corruption +1 to all provinces
Arkhan’s Lore of Vampires now raises Zombies and Skeletons instead of Grave Guard. I’ll be adding this as an extra ability later down the line
Dire Wolves now gain Stalk from the technologies tree as they have Strider as default with The Warden & The Paunch
Cairnwraiths now gain Stalk from the technologies tree as they have Strider as default with The Warden & The Paunch

Bug Fixes

Crypt Horrors & Vargheists can now be recruited from the Nagashizzar landmark
Vargheists can now be recruited from The Ruins of Mourkain landmark
All Lord and Hero traits are now more appropriately applied to the type of Lord or Hero they are – no more Chariot Master for Wight Kings when they cannot even ride a chariot!
Summoned Grave Guard now added to unit groupings
The Strigoi Bloodline Lord really does now have his Bloodline equivalent stats. Promise.
Fixed Zombie fatigue resistance tech bonuses so it now actually reduces fatigue instead of increasing it

Database

Character skills and other database improvements to improve compatibility

Know Issues

Some technology has missing flavour text
Cairn Wraith & Mortis Engine unit cards need a visual update
Building chains will not appear on any new settlement added in The Warden & The Paunch (fixed in 2.0.2)

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Changelog Version 2.0.2

- new unit card for the Mortis Engine (still needs a proper update)

Bug Fixes

- added Arkhan's building chains to all new settlements added in The Warden & The Paunch

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Changelog Version 2.0.3

- Bloodlines script updated so it now no longer locks out the Dynasty Lords

Update: 13 jan 2020 om 3:33