Arma 3
(REPLACED) Vandeanson's Apocalypse
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更新:2021 年 11 月 26 日 @ 上午 12:46

dynamic simulation disabled by default.
In order to enable, add this to your init.sqf:

0 = [] spawn {waituntil {!isnil "VA_DynSymEnabled1"}; sleep 1; VA_DynSymEnabled1 = true;};

更新:2020 年 7 月 29 日 @ 上午 4:44

hotfix

更新:2020 年 7 月 29 日 @ 上午 3:58

v2.88

- Bleeding should now be properly triggered
- Infection should now be properly triggered
- Temperature (WIP) system chat message "drying" removed (God that annoyed me!)

更新:2020 年 6 月 13 日 @ 下午 1:48

hotfix : hiding of AI removed

更新:2020 年 6 月 13 日 @ 上午 11:57

va2.287:
- Dynamic Simulation System re-enabled
- AI skills set to 0.55, down from 1

更新:2020 年 6 月 9 日 @ 上午 4:02

V2.286:
- VA AI Skill system feature removed
- dynamic simulation removed
- fix: AI got their AI simulation disabled, AI would no longer respond to anything. AI at sites should no longer spawn unresponsive.
- gearing: AI equipper fixed. Dead AI should get properly equipped and should not change rifles unifrom vests and other gearparts.
A minimum of 1 magazine per primary and handgun weapon should be in their inventory + additional VA stuff per settings

更新:2020 年 6 月 4 日 @ 上午 4:39

hotfix, added missing files causing the crash

更新:2020 年 6 月 4 日 @ 上午 1:36

v2.285:
- AI: dynamic simulation disabled:
this is might possibly fix the freezing AI issue, assuming that the issue with unresponsive AI is linked to Armas enableDynamicSimulation feature.
Please let me know if this fixes the issues reported

更新:2020 年 2 月 12 日 @ 下午 3:03

v2.284

- added new bleeding from VA 3.0 WIP build, replaced old bleeding
- added new infection from VA WIP build, replaced old infection

the features are re-written, fixes:
- random bleeds/infections
- hits that are registered multiple times (Z damage or explosions) will now only once trigger a bleeding/infection hit (subject to bleeding/infection chance)
- hunger, thirst, bleeding, blood and infection should now properly reset at death

更新:2020 年 2 月 4 日 @ 下午 1:15

v2.283

- fixed basebuilding hotkey issue - should no longer seize to work after SP save.
- Restarting a mission will bug the hotkey. to avoid that, fully leave the scenario and restart it from the main menue.