Arma 3
(REPLACED) Vandeanson's Apocalypse
80件中 1-10 を表示
< 1  2  3 ... 8 >
更新: 2021年11月26日 @ 0時46分

dynamic simulation disabled by default.
In order to enable, add this to your init.sqf:

0 = [] spawn {waituntil {!isnil "VA_DynSymEnabled1"}; sleep 1; VA_DynSymEnabled1 = true;};

更新: 2020年7月29日 @ 4時44分

hotfix

更新: 2020年7月29日 @ 3時58分

v2.88

- Bleeding should now be properly triggered
- Infection should now be properly triggered
- Temperature (WIP) system chat message "drying" removed (God that annoyed me!)

更新: 2020年6月13日 @ 13時48分

hotfix : hiding of AI removed

更新: 2020年6月13日 @ 11時57分

va2.287:
- Dynamic Simulation System re-enabled
- AI skills set to 0.55, down from 1

更新: 2020年6月9日 @ 4時02分

V2.286:
- VA AI Skill system feature removed
- dynamic simulation removed
- fix: AI got their AI simulation disabled, AI would no longer respond to anything. AI at sites should no longer spawn unresponsive.
- gearing: AI equipper fixed. Dead AI should get properly equipped and should not change rifles unifrom vests and other gearparts.
A minimum of 1 magazine per primary and handgun weapon should be in their inventory + additional VA stuff per settings

更新: 2020年6月4日 @ 4時39分

hotfix, added missing files causing the crash

更新: 2020年6月4日 @ 1時36分

v2.285:
- AI: dynamic simulation disabled:
this is might possibly fix the freezing AI issue, assuming that the issue with unresponsive AI is linked to Armas enableDynamicSimulation feature.
Please let me know if this fixes the issues reported

更新: 2020年2月12日 @ 15時03分

v2.284

- added new bleeding from VA 3.0 WIP build, replaced old bleeding
- added new infection from VA WIP build, replaced old infection

the features are re-written, fixes:
- random bleeds/infections
- hits that are registered multiple times (Z damage or explosions) will now only once trigger a bleeding/infection hit (subject to bleeding/infection chance)
- hunger, thirst, bleeding, blood and infection should now properly reset at death

更新: 2020年2月4日 @ 13時15分

v2.283

- fixed basebuilding hotkey issue - should no longer seize to work after SP save.
- Restarting a mission will bug the hotkey. to avoid that, fully leave the scenario and restart it from the main menue.