Arma 3
(REPLACED) Vandeanson's Apocalypse
Visar 41–50 av 80 poster
< 1 ... 3  4  5  6  7  8 >
Uppdatering: 22 aug, 2019 @ 11:18

Uppdatering: 21 aug, 2019 @ 21:46

Uppdatering: 21 aug, 2019 @ 16:35

- bleeding fixed
- bandaging fixed
- blood transfusion fixed
- infection fixed
- infection cure fixed

- added correct medic animation to the above, no more glitching
- added a menue to modify the blood gain speed

- tradercamp fixed but placement might be problematic on maps like Tanoa. I might have to make smaller tradercamps.

Uppdatering: 16 aug, 2019 @ 19:18

v2.11

Bleeding:
- added knockout/faint effect (KK's Ragdoll script)

Bandaging:
- updated animation
- updated addaction restrictions

Blood Transfer:
- updated animation
- updated addaction restrictions

Anti Virus Injection:
- updated animation
- updated addaction restrictions

Uppdatering: 15 aug, 2019 @ 16:30

v2.1

new:
- option to disable stamina (player settings)
- option to disable First Aid Kits (bleeding settings)
- animation added to bandaging and blood transfer
- moving while bandaging or transfering blood will cancel the action and might destroy the bandage/bloodbag
- bandaging will now put the current headgear on the ground and add a head bandage and some medical waste
- for ravage: workaround code added so the players arms would not glitch if you have your weapon on the back

Uppdatering: 14 aug, 2019 @ 14:06

v2.09
- the blood value would not reset after respawn - fixed

Uppdatering: 14 aug, 2019 @ 13:27

v2.08 hotfix:

- bleeding effect would not be reset at respawn - fixed

Uppdatering: 13 aug, 2019 @ 16:19

New:

- overhauled infection system
- inventory item Anti Virus Pills and Injectors

- bleeding system
- inventory item bandages and bloodbag

- new tradercamp
- incl ravage traders and ravage trader for weapon attachment

and others - detailed update info and summary will follow!

Uppdatering: 5 aug, 2019 @ 16:48

hotfix

Uppdatering: 5 aug, 2019 @ 16:32

Bugfixes:

- loot economy: the blacklisting markers do not work properly update: fixed...silly mistake to be released in update 2.06 later tonight

- AI Patrols: fixed issue with cleanup checks

- AI stalkers: fixed issue with cleanup checks

new:
- AI stalkers: added option to set patrol dog spawnchance (0 to disable patrol dogs)