Arma 3
(REPLACED) Vandeanson's Apocalypse
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Mis à jour le : 22 aout 2019 à 11h18

Mis à jour le : 21 aout 2019 à 21h46

Mis à jour le : 21 aout 2019 à 16h35

- bleeding fixed
- bandaging fixed
- blood transfusion fixed
- infection fixed
- infection cure fixed

- added correct medic animation to the above, no more glitching
- added a menue to modify the blood gain speed

- tradercamp fixed but placement might be problematic on maps like Tanoa. I might have to make smaller tradercamps.

Mis à jour le : 16 aout 2019 à 19h18

v2.11

Bleeding:
- added knockout/faint effect (KK's Ragdoll script)

Bandaging:
- updated animation
- updated addaction restrictions

Blood Transfer:
- updated animation
- updated addaction restrictions

Anti Virus Injection:
- updated animation
- updated addaction restrictions

Mis à jour le : 15 aout 2019 à 16h30

v2.1

new:
- option to disable stamina (player settings)
- option to disable First Aid Kits (bleeding settings)
- animation added to bandaging and blood transfer
- moving while bandaging or transfering blood will cancel the action and might destroy the bandage/bloodbag
- bandaging will now put the current headgear on the ground and add a head bandage and some medical waste
- for ravage: workaround code added so the players arms would not glitch if you have your weapon on the back

Mis à jour le : 14 aout 2019 à 14h06

v2.09
- the blood value would not reset after respawn - fixed

Mis à jour le : 14 aout 2019 à 13h27

v2.08 hotfix:

- bleeding effect would not be reset at respawn - fixed

Mis à jour le : 13 aout 2019 à 16h19

New:

- overhauled infection system
- inventory item Anti Virus Pills and Injectors

- bleeding system
- inventory item bandages and bloodbag

- new tradercamp
- incl ravage traders and ravage trader for weapon attachment

and others - detailed update info and summary will follow!

Mis à jour le : 5 aout 2019 à 16h48

hotfix

Mis à jour le : 5 aout 2019 à 16h32

Bugfixes:

- loot economy: the blacklisting markers do not work properly update: fixed...silly mistake to be released in update 2.06 later tonight

- AI Patrols: fixed issue with cleanup checks

- AI stalkers: fixed issue with cleanup checks

new:
- AI stalkers: added option to set patrol dog spawnchance (0 to disable patrol dogs)