Rusted Warfare - RTS

Rusted Warfare - RTS

Units Expanded [WIP]
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Actualización: 19 ABR 2019 a las 10:51

I am finally back!

Today's update is a balance update.

-IFV nerfed slightly. Now fires slower, and deals slightly less tow damage.

-Attack Helicopter's rockets now deal slightly less damage.

-SPAA's damage has been halved, as it was capable of shredding aircraft a bit too much.

Actualización: 27 FEB 2019 a las 9:14

-Sound update!

-Changed IFV autocannon sound to a custom one

-Changed SPAA firing sound to a custom one

-Changed fighter jet missile launch to a custom sound

Actualización: 20 FEB 2019 a las 7:10

-Corvette turrets now multitarget

Actualización: 20 FEB 2019 a las 5:59

-Fixed Fighter Jet being able to fire when landed

Actualización: 20 FEB 2019 a las 5:43

-Added Main Battle Tank

-Nothing else tbh.

-Oh right i realigned the Attack Helicopter's turrets.

-And the Corvette's turrets now turn faster.

Actualización: 19 FEB 2019 a las 10:34

-Added Attack Helicopter
-Balance tweaks: IFV HP increased, AAV HP increased, AAV machinegun now deals 2 damage.

Actualización: 15 FEB 2019 a las 5:46

Minor bugfix patch

Actualización: 14 FEB 2019 a las 9:31

-Added Corvette, balance pending

-Updated Fighter Jet sprite

-Fixed AAV building instantly

Actualización: 13 FEB 2019 a las 13:14

-Added Fighter Jet

-Slightly increased SPAA rate of fire

-Fixed TargetGround on AAV

Actualización: 13 FEB 2019 a las 10:46

-Added AAV

-Increased IFV cost to 600
-Decreased IFV HP to 180

-Fixed visual bug for SPAA