Rusted Warfare - RTS

Rusted Warfare - RTS

Units Expanded [WIP]
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Opdatering: 19. apr. 2019 kl. 10:51

I am finally back!

Today's update is a balance update.

-IFV nerfed slightly. Now fires slower, and deals slightly less tow damage.

-Attack Helicopter's rockets now deal slightly less damage.

-SPAA's damage has been halved, as it was capable of shredding aircraft a bit too much.

Opdatering: 27. feb. 2019 kl. 9:14

-Sound update!

-Changed IFV autocannon sound to a custom one

-Changed SPAA firing sound to a custom one

-Changed fighter jet missile launch to a custom sound

Opdatering: 20. feb. 2019 kl. 7:10

-Corvette turrets now multitarget

Opdatering: 20. feb. 2019 kl. 5:59

-Fixed Fighter Jet being able to fire when landed

Opdatering: 20. feb. 2019 kl. 5:43

-Added Main Battle Tank

-Nothing else tbh.

-Oh right i realigned the Attack Helicopter's turrets.

-And the Corvette's turrets now turn faster.

Opdatering: 19. feb. 2019 kl. 10:34

-Added Attack Helicopter
-Balance tweaks: IFV HP increased, AAV HP increased, AAV machinegun now deals 2 damage.

Opdatering: 15. feb. 2019 kl. 5:46

Minor bugfix patch

Opdatering: 14. feb. 2019 kl. 9:31

-Added Corvette, balance pending

-Updated Fighter Jet sprite

-Fixed AAV building instantly

Opdatering: 13. feb. 2019 kl. 13:14

-Added Fighter Jet

-Slightly increased SPAA rate of fire

-Fixed TargetGround on AAV

Opdatering: 13. feb. 2019 kl. 10:46

-Added AAV

-Increased IFV cost to 600
-Decreased IFV HP to 180

-Fixed visual bug for SPAA