War for the Overworld

War for the Overworld

Dungeon Keeper 1 Campaign Remake (Version 2.2)
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更新: 2023年5月28日 @ 8時12分

2.0 Beta 4 Internal Update 7: Both Versions of Mirthshire are done. Now to begin the Blaise End torture.

更新: 2023年5月9日 @ 14時28分

2.0 Beta 4 Internal Update 6: I don't even remember what went wrong this time.

更新: 2023年5月8日 @ 17時48分

2.0 Beta 4 Internal Update 5: Part of the reason why this takes so long is because I have to keep replaying these levels to make sure they are just right. Since Dungeon Keeper is a slow paced game this can get rather tedious.

更新: 2023年5月8日 @ 16時54分

2.0 Beta 4 Internal Update 4: Just work with me MirthShire

更新: 2023年5月7日 @ 9時22分

2.0 Beta 4 Internal Update 3: Still working on Mirthshire's Alternate

更新: 2023年5月7日 @ 9時19分

2.0 Beta 4 Internal Update 2: Working on Mirthshire's Alternate version

更新: 2023年5月2日 @ 17時00分

2.0 Beta 4 Internal Update 1: Working on Mirthshire's Alternate version

更新: 2023年4月17日 @ 18時26分

Version:2.0 beta 3 (finally...)

-A new home realm intermission level added
-Level 15 added + alt version
-Secret level 3 added
-Level 16 added

Level 15 changes:
-The two rival Underlords are just two personalities of the same Underlord fighting each other, similar to Korvek’s split personality but more violent.
-Both Underlords are named Cormall (since they are one in the same) with their A.I’s set to Mira and difficulties set to medium/master
-more gold tiles added
-more secret shrines added around the players dungeon
-removed secret shrines around enemy dungeons
-all underlords start out with some mid level imps
-player starts with ghost imps and a level 2 cultist
-An alternate Level 15 has been added, based on a cut level from the original Dungeon Keeper

Secret level 3 changes:
-removed giant shamblers and restless spirits because they were causing a bug where other shamblers/spirits were appearing larger. The giants have been replaced with elite packs.

Extra Notes:
Levels 12 - 15 were possibly the weakest part of the original DK campaign in my opinion, basically just 4 variations of the same scenario. Remaking them was a difficult task with levels 14 & 15 taking the longest, both of these levels went through countless versions. The hardest part was trying to balance the difficulty. I wanted these levels to be challenging without being overly frustrating or too easy to feel satisfying. I also wanted to change things up from their original DK counterparts to make them less redundant. Achieving all of this was far easier said than done.

更新: 2023年4月16日 @ 14時01分

2.0 Beta 3 Internal Update 4: Getting Closer.

更新: 2023年4月16日 @ 10時45分

2.0 Beta 3 Internal Update 3