War for the Overworld

War for the Overworld

112 ratings
Dungeon Keeper 1 Campaign Remake (Version 2.2)
   
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135.344 MB
10 Feb, 2019 @ 10:04pm
20 May @ 7:11am
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Dungeon Keeper 1 Campaign Remake (Version 2.2)

Description
The classic Dungeon Keeper campaign remade and re-imagined in War For The Overworld.
Popular Discussions View All (1)
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30 Aug, 2019 @ 2:19am
Secret realm
黒崎 一護
136 Comments
Tanis 15 Oct @ 10:43am 
@poisonheadcrab

Found chunder and slapped him.. Figured it out. Thank you!
Tanis 15 Oct @ 10:01am 
@poisonheadcrab

Yes, he respawned in the tentacle form and there are no other enemies on the map.
poisonheadcrab  [author] 15 Oct @ 5:20am 
@-Tannis
Did you kill the 4th wizard in his final form?
Tanis 14 Oct @ 5:41pm 
Stuck on level 10 where you have to kill 4 wizards. I kill the 4th Wizard and nothing happens. I have done it with and without a prison available. I haven't converted any enemies. But after I kill the 4th Wizard nothing happens and I cannot click on my Dungeon Heart to proceed to the next level.

Really enjoying the campaign btw.
Geltanator 7 Sep @ 12:19pm 
Just finished Snuggledell and I really like how you're incorporating WFTOs newer tiles and mechanics into the old levels. Could you please allow the replacement earth construct to be used in this campaign? DK1 didn't have that, but it didn't have brimstone or the ability to mine through fortified walls either. Replacement earth feels like a missing solution for when sieges and explosions mess the map up. Messy or not, im looking forward to playing the rest of this campaign, its been great so far.
poisonheadcrab  [author] 31 Aug @ 11:49am 
@-Saveiro
The script editor actually does have the ability to change the difficulties for Underlords but it's very buggy and causes performance issues. Maybe on Normal Mode with rival Underlord levels I could give the player better starting units and find ways to delay the advances of A.I Underlords.
Saveiro 31 Aug @ 10:28am 
It's fun, but even on "normal mode" I get absolutely stomped by rival Keepers/Underlords.
I don't see myself beating Nevergrim (level 10 originally), because I really suck at RTS.
Gooby 3 Jun @ 2:28am 
This just needed to happen. Good on author!
Triss 20 May @ 12:38pm 
It should be noted that one enemy in the area of the first conduit in FlowerEast is in a room mostly by itself, and that may have caused it to not lose its shield when the conduit was destroyed (I assume certain things about enemies are just not simmed when undiscovered to save processing). The enemy in question proceeded to not even lose the shield when the final area was destroyed, and the mission won.
Triss 20 May @ 11:07am 
That does appear to have fixed it, I can now access Flowerhat East. Thanks much!