Unturned

Unturned

Winter
Showing 1-8 of 8 entries
Update: 18 Feb @ 9:06am

Winter Map Update 1.3.7
The Relaxation Update Part 3 (The Final Part).

Changelog:
- Blocked out a few more unnamed locations (Firewatch Towers, Hunter Lodges, Train Stations, and some more
secrets).
- Blocked out Hoptka
- Blocked out Miqua's Winery
- Blocked out Port Aratoska
- Blocked out Sivhen
- Blocked out Skasktotoch Oil Field
- Blocked out Sovnhk Quarry
- Blocked out Tishiv
- Blocked out the Verdant Evacuation Zone
- Blocked out Yehkvik
- Expanded the Map ever-so slightly & changed the Player Clip Volumes
- Updated Chart so it's not using Russia's Chart (It's so broken lol)

Random Note: I wasn't really intending to add any more larger locations... yet here we are.

Update: 16 Feb @ 11:37am

Winter Map Update 1.3.6
The Relaxation Update Part 2.

I have continued to work on the map, as, it is still a work in progress.

Changelog:
- Updated Terrain (Everywhere lol)
- And expanded Map. (To the West)
- Renamed a few locations.
- Blocked out Alhkva
- Blocked out Ashvik
- Blocked out Behrolt Airport
- Blocked out Dyren's Lighthouse
- Blocked out Ehrvod Military Base
- Blocked out Halmotte
- Blocked out Himmelahd
- Blocked out Ikya Winery
- Blocked out Iskrijk
- Blocked out Kashgov Powerplant
- Blocked out Karcov Powerplant
- Blocked out Khafhka Farm
- Blocked out Lowpoint Campgrounds
- Blocked out South-Eastern Unnamed Location (Bunker, Firewatch Tower, Mechanic, Lodges A & B)
- Blocked out Secret Military Outpost
- Blocked out Moonrise
- Blocked out North Half of Pine City (Changed Street Layouts and switched out most buildings)
- Blocked out Northitch
- Blocked out Port Icewind
- Blocked out Port Raelsen
- Blocked out Rainway Winery
- Blocked out Rhahksya Winery
- Blocked out Zwalts Prison
- Removed Duplicated Objects in Falton
- Removed Duplicated Objects in Kelvin Farm
- Removed Duplicated Objects at the Observatory near Pine City
- Removed Duplicated Objects for Upper-North of Pine City
- Removed Duplicated Objects in Whirlwind Quarry
- Removed Burned Town Kercov
- Removed Lava Lakes (They don't really have a purpose)
- Removed Underground Facility (It didn't look good)
- Fixed Terrain & Terrain Hole around Falton
- Fixed some file issues I noticed with the previous update
- Tweaked the Steam Page

Update: 7 Feb @ 1:41pm

Hi, NaturalEvo here. Wow! It's been *checks clock* about five years! Now, here is the thing: I forgot about this map until like two days before this update came out. So, enjoy me slowly finishing this map.

- This update is brought to you by free time and relaxation.

Enjoy the Relaxation Update... Part 1.

The Relaxation Update Part 1. (Winter, Version 1.3.5)
- OH GOD THIS MAP WAS LEFT IN SUCH A HOT MESS AW JEEZ. To fix all of the problems in this map, It will take a few updates. So, I just wanted to get this one out because it was funny.

- Started updating the map to modern settings (Barrier temporarily removed, coast-line improved)
- Removed a lot of things (Known Problem: A lot of the original objects are duplicated, and I don't know which. So, I've just been randomly deleting duplicates as I come across them)
- Added some trees
- Added some cliff-lines and boulders
- Fixed some Cave Problems (More Problems are Inbound!)
- Updated GPS.
- Switched some materials

Overall: Started Cleaning a lot of the Map.

Update: 23 Dec, 2019 @ 7:12pm

Not sure what happened here. Ignore this one!

Update: 23 Jun, 2019 @ 9:49am

Update Name: The Update You Cant Touch!
-Added a Facility
-Removed path to get to lava lakes
-Added Another portion of the lava caves
-Added greece to the required items
-Added Greece obejcts into parts of the map
-Added Infinite Blizzard (Thx 3.30.3.3)
-Tweaked Names
-Furnished more buildings
-Added another bridge to the north side of the main city
-Added Ramps to the bridge
-Added ACTUAL PLAYER SPAWNS :0
-Planned some storyline

Dev Notes:
I almost gave up on winter before 1.3.1.1. Since that happened I have been lower fps on it so I can't really record it ;-;.

Update: 12 Jun, 2019 @ 2:14pm

The Fix for 1.3.1.1

Update: 26 May, 2019 @ 2:53pm

Versions Since 1.0.12:
v1.1.0
v1.1.0.1
v1.1.0.2
v1.1.0.3
v1.1.2
v1.1.3
v.1.1.4
v1.1.5
v1.1.6
v1.1.7
v1.1.8
v1.1.9
v1.1.9.1
v1.1.9.2
v1.2.0
v1.2.1
v1.2.2
v1.3
v1.3.1
v1.3.1.1

That's a 20 version difference xD. Here is the Rest of the log (not counting +v1.3).

Planning: [city layout]
Changed: [house colors]

About(2/9-15/19) 1.1.0
Started City


2/19/19 1.1.1.1-3
Very Minor Changes


2/19/19 1.1.2
Added: [island in the big ochien]
Added: [bridges]
Moved: [the big dam]
Planning: [mountains in the background]
Planning: [small revins]
Planning: [waterfalls]
Planning: [ravine with waterfalls leading into the river]
Planning: [new roads]
Planning: [overall landscape]
Fixed: [bridge in city]
Removed: [the ramp for the bridge]
Future: [will fix the water volumes to fit better together]
Note: [the bunks are just to show the places where i think bunkers would fitt]
Note: [stone parts will be places with boulders/revins]
Note: [the dirt parts will be tunnel or small dirt roads]
Warning: [tunnels dont work]
Bugs: [the mod we added for tunnels need to be updated to the new version]

2/20/19 1.1.3
Slight City Planning

2/22/19 1.1.4
Kermit Me :/
Overhauled both sides of the city
Added SCRP-7 to the map
Move Train Station thing (Like Russia’s Vodka Junction)
Going to make at least 2 more videos on the city before I run out of content I did today
Worked almost 3(2/23/19- Now 5-6+)hours on the map :/
Fixed A LOT errors you did
Fixed observatory area (you can look)
DID PLANNING FOR BOTH CITY SIDES :(
Starting to go try-hard because the release date is in 13 days :/ tbh we won’t make it probs unless we both work Really hard on it.
Also started to fill in the city's southern buildings and houses, while I mostly planned for the North, Started Coalition presence in the north
Overhauled cave and planned for more of it
3/9/19 1.1.5- 1.1.8
Did The southern portion of the city, also did observatory and easter eggs

3/9/19 1.1.9
Put ur stuff here
Ok
Move dame
Added mountain
3/23/19 1.2.0
Changed North City

3/23/19 1.2.1
Broke A lot of shit like:
My pc
My discord
And the map :P, or that might have gotten erased who knows. (haven’t found out yet)





I overhauled, fixed, and added a bunch of shit:
Added 5 locations
Transformed airport into military base
Added scorpion 7 pressence
Furnished a majority of the south side
Added sewer system
Changed A lot of the city original layout
Added some more caves
Added Forest to the south of the map
Added 2 towns
furnished some locations
added zombies to some mostly furnished locations.


Update: 9 Feb, 2019 @ 12:28pm

Informational text
Finished: [Text right here]
Added: [Text right here]
Moved: [Text right here]
Planning: [Text right here]
Fixed: [Text right here]
Removed: [Text right here]
Changed: [Text right here]
Future: [Text right here]
Note: [Text right here]
Warning: [Text right here]
Bugs: [Text right here]
There are Pre Updates/ Plans Now

1/21/19 1.0.0
First Upload/Transfer

1/22/19 1.0.1
Second Upload/Transfer
Updated bundles folder (gonna remove it until it works (also gonna remove it on v1.0.2)
Trying to get the custom buildings to work
Moved Buildings
Moved Roads
Changed 3 Tee directions
Moved Tall buildings to make them more closer and make more sense
Made sure the tall were grouped together instead of the largest tower next to a short building
Added Construction building + Construction yard
Removed 3 food building that were close together
Added 1 Hotel
Didn’t place houses
Haven’t started detailing, still checking and moving buildings
That's about it also changed Update Number to be .0.0 instead of .0 which to me seemed like a bit much.

1/23/19 1.0.2
Second Upload/Transfer
Added buildings
Moved some buildings
Started adding sewer in the city
Changed the hotel to the second model
Changed some houses hight to 0.1 higher than the ground
Added some parts to the bridge
Added more small houses around the edges of the city
Placed some trees were i was thinking of adding nature/parks
Fixed some wrong used road pieces to the correct one

1/23/19-1/24/19 1.0.3
Third Upload/Transfer
Problem 1:
I might have to shift the city over due to the new bridge/highway running pass the border.

Added buildings,
Added Tents, ramps, bridges, a tower, a lot more houses, another mall (its too small to be 1),
Added More buildings, a greece bank, some hawaii and greece buildings.
Added More tee holes to have more intercuit sewer.
Added 1 Easter Egg
Fixed some buildings to be +0.100 in height
Started to plan the coalition area
Removed a few tees but accidentally made it a tiny bit more intercuit
Log Reached another page
Added church/school building and am going to make a playground there instead of where you originally gonna put it
Got this awesome screenshot of the city https://drive.google.com/drive/u/0/folders/1z2JHlMPXzQWCRYrzoJ5yezkCWm94oKC4
Some bridges do go under so gonna fix and refine those areas
future: [we should increase the density of the snowy pines]
note: [Don't work on the sewers until I furnish the whole upper half of the city]
Warning:

Other then the bugs I will fix on the 24th, I think it should be done to pass back after that. :) Also I am getting close to finishing the layout. I will eventually add the construction zone (probs on the 24th)

1/25/19 1.0.4
Fourth Upload/Transfer
Added outer landscape version one
Added building
Added place for bunker
Added new river
Added ski resort
Added new river
Added water to the subway
future: [we should replan the city]
future: [we should add a pile of snow at the bottom of a building that has a body bag next to it]
future: [we will add a bathtub and a cement blender somewhere in the forest]

1/25/19 1.0.5
Fifth Upload/Transfer
Added River
Replaced Bridges
Added Assets/Landscapes/Foliage/Wintery
Added Wintery to bundles
Added Treeeeees
Added 4 Locations
One being broken down
Removed the bridge I made

1/26/19 1.0.6
Sixth Upload/Transfer
Added: [Rivers]
Added: [Ski resort buildings]
Added: [Ravin inside the city]
Added: [bridge over the ravin]
Moved: [Subway got a new place]
Planning: [height difference inside the city]
Planning: [City layout for the new improved landscape]
Fixed: [Pine trees that were in the way]
Removed: [Removed the howl city]
Note: [This new city will take time before you can start working on it]
Warning: [Do not work at the city]

1/25/19 Pre-1.0.7
Planning:
Planning: [Going to fix multiple bugs and add a few things :]

1/25/19 1.0.7
Seventh Upload/Transfer
Added: [Cave]
Added: [Kezban Mine (I haven’t added the name node)]
Added: [Some more objects/furnished more buildings]
Moved: [The ski resort]
Planning: [Text right here]
Fixed: [Text right here]
Removed: [Text right here]
Changed: [Text right here]
Future: [Text right here]
Note: [Text right here]
Warning: [Text right here]
Bugs: [Text right here]

1/25/19 1.0.8
Eighth Upload/Transfer
Added: [more to the revine]
Added: [howle volumes]
Moved: [one house up]
Planing: [the city]
Fixed: [one house that i moved up]
Note: [will have to do more work on the raven before you start on city]
Note: [have not added the winter grass]

1/25/19 1.0.9
Ninth Upload/Transfer
Added: [More Cave]
Added: [Way More Cave]
Added: [A town]
Added: [Furnished some buildings]
Added: [More coalition presence]
Added: [A Huge Highway]
Moved: [Buildings and areas on the map]
Changed: [The mine a bit also changed name and changing it again to Quarry]
Changed: [Stuff inside the Mine]
Changed: [Furnished more stuff]
Warning:

1/25/19 1.0.10
Tenth Upload/Transfer
Added: [Huge Overhaul of Landscape]

2/6/19 1.0.11
Eleventh Upload/Transfer
Fixed up all locations that I have worked on
Finished the Town
Added More Cave

2/8/19 1.0.12
Finished: [Roads layout in one half of the city]
Added: [Roads for future planning]
Planning: [city layout]
Changed: [house colors]