RimWorld

RimWorld

Pulse Rifle
Showing 1-7 of 7 entries
Update: 17 Mar, 2024 @ 2:28pm

[Auto-generated text]: Update on 3/17/2024 9:28:52 PM.

Update: 22 Oct, 2022 @ 2:28am

Changes from 1.3 to 1.4:
- Crafting time and cost nerfed (+40 uranium and +1 adv. component)
- Cooldown increased, but only by .2 seconds
- Crafting time increased by 10000 ticks (was 55000, now 65000)
+ Armour piercing increased to 50%
+ Damage increased, but only by 2

Dev Comment: The gun felt really broken specially in the hands of a trigger-happy colonist. It was superior to any other gun. The DPS now matches that of the charge rifle but only at longer ranges. It's range, accuracy and damage is unmatched unless the enemy has sniper rifles. I intend to tone it down but still be good and make it harder to obtain one.

Update: 17 Aug, 2021 @ 11:26am

Changes from 1.2 to 1.3:
- Accuracy nerfed. As good weapon qualities would make the gun 100% accurate, which wasn't intended.
- Costs 10 more Uranium (now 60).
-/+ Ranged warmup buffed, but Ranged cooldown nerfed.
+ 4 000 ticks faster to craft

Dev comment: Overall it felt like an upgrade to the charge lance, now it's more like a better survival rifle you can give to low-skilled colonists late-game and still be good, not as effective in combat as the lance but ideal for hunting or 1v1s:

Update: 17 Aug, 2021 @ 11:01am

[Auto-generated text]: Update on 8/17/2021 7:01:12 PM.

Update: 1 Sep, 2020 @ 9:03pm

[Auto-generated text]: Update on 9/2/2020 5:00:57 AM.

Update: 27 Feb, 2020 @ 8:43am

[Auto-generated text]: Update on 2/27/2020 4:43:01 PM.

Update: 8 Feb, 2019 @ 8:00am

[Auto-generated text]: Initial upload.