Counter-Strike 2

Counter-Strike 2

Hidro
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Update: 6 Mar, 2019 @ 11:29am

de_hidro update patch notes 1.8

GAMEPLAY
-Widened window on B
-Added catwalk again
-Further restricted player area around B roof
-Adjusted timings

(Thanks to FlickS,ItzEndo and ChillySpunc)

Update: 3 Mar, 2019 @ 9:08am

de_hidro update patch notes 1.7

GAMEPLAY
-Limited vision from the roof to outside
-changed cover around B halls

MISC
-added unreachable areas

Update: 2 Mar, 2019 @ 12:36pm

de_hidro update patch notes 1.6

GAMEPLAY
-Added radar overview
-Removed cover from B halls

MISC
-Made ambient light blue-er

Update: 1 Mar, 2019 @ 7:31am

Update: 26 Feb, 2019 @ 12:22pm

de_hidro update 1.5 patch notes

Gameplay
-Added vent leading to A roof
-Added more cover next to A stairs

Navmesh
-Major improvements
-Bots no longer kill themselves in the water

Misc
-Removed T spawns intersecting eachother

Update: 25 Feb, 2019 @ 2:14pm

de_hidro patch notes 1.4

GAMEPLAY
-Removed B site building
-Reworked B site
-Added more cover to middle
-Moved T spawn closer
-Narrowed coridors
-Added more cover on A halls

Misc
-Major optimisations

Update: 16 Feb, 2019 @ 1:37pm

de_hidro Patch Notes 1.31

BOTS
-Reworked Navmesh

Update: 16 Feb, 2019 @ 9:42am

de_hidro patch notes 1.3

Gameplay
-Added more cover on bombsite A
-Removed awkward pipe on A
-Made B halls roll-up-door wallbangable
-Brightened textures on A site
-Added stairs at the fire escape on B

Update: 10 Feb, 2019 @ 2:22pm

de_hidro Patch notes 1.2:

Gameplay
-Added one-way dropdown to B
-Moved A to shorten rotation times
-Added walls to obscure view from mid to A halls
-Removed cover from A roof

Update: 8 Feb, 2019 @ 3:09pm

Patch notes 1.1

Gameplay
-Widened bomb zone on And B
-Switched crate position next to T entrance to A
-Shortened player area around T Spawn
-Removed wall between A warehouse and Bombsite A

Misc
-Removed clutter
-Fixed ambient_generic position
-Minor optimisations