Starbound

Starbound

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Update: 22 feb 2019 om 13:31

1.5.3

- Removed the info box from the main menu.

Update: 7 feb 2019 om 9:34

1.5.2

- Added a new S.A.I.L intro based on the original Starbound lore to every vanilla race.
- Replaced the Novakid S.A.I.L portrait with an old version with a female horse.

Update: 7 feb 2019 om 3:36

1.5.1

- Added Fall Damage for Supper's Monster Additions mod by Xaliber

Update: 6 feb 2019 om 14:35

1.5
I just spent 13 hours straight working on this

- Added 105 new sound effects for monsters
- Made Supper's Combat Overhaul a required mod.
- Patched Supper's Combat Overhaul so that all monsters don't make sounds (to make them less annoying)
- Improved several monster textures.
- Added several other features that I can't remember because I didn't write patch notes down while working on this.

Update: 5 feb 2019 om 14:55

1.4.1

- New textures & procedural colors for bulbop, crabcano, crutter, fennix and hypnare.
- Lush biome trees are now procedurally colored instead of always being green.

Update: 5 feb 2019 om 13:01

1.4

- New progression system; start with a broken ship, gather 20 core fragment ore to craft a ship repair kit, repair ship, gather 25 tungsten and 1 diamond to craft FTL Wheel Stablizer to fix the FTL drive.
- Increased the price for outpost brochure

Update: 5 feb 2019 om 8:51

1.3.2

- New gleap texture
- Made outpost shops impossible to be closed.

Update: 5 feb 2019 om 4:07

1.3.1

- Fixed a bug that made 1/3 lush planets cause a crash when teleporting to them.

Update: 4 feb 2019 om 13:42

1.3

- Procedural colors for mother poptop, anglure, bulbop, capricoat and gleap
- Gleap overhaul: New procedural textures with tons of variety. Gleaps now have different appearances (including blind gleap, wrinkly gleap, spider gleap etc.) and colors. They can now spawn as passive monsters meaning they won't attack the player. Replaced the jump sound effect with a less annoying one.

Update: 4 feb 2019 om 10:56

1.2

- Framework for procedural monster colors. Poptops now use randomized colors based on biome palettes, support for all of the monsters will be added in the near future.