Left 4 Dead 2

Left 4 Dead 2

Deagle to 6-shot revolver balance script
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Update: 1 Feb, 2019 @ 11:16am

Reload time reverted. The 5% was too good that it trivialized the use rifles, which is bad considering secondary weapons get infinite ammo

Update: 1 Feb, 2019 @ 10:49am

Increased the range of the weapon so that the additional accuracy makes sense, but can only reach as far as 75% of the range of a sniper rifle. This is so that the revolver does not trivialize sniper rifles (aside from having longer reload time and lower spread recovery, especially while scoped).

Increased weapon kick by 50%

reduced total reload time by 5%

Update: 31 Jan, 2019 @ 11:00am

Fixed numbers.

Update: 31 Jan, 2019 @ 10:42am

Final polishing

Update: 31 Jan, 2019 @ 9:41am

Draw speed increased for "quick draw" purposes

Update: 31 Jan, 2019 @ 8:41am

testing some numbers

Update: 31 Jan, 2019 @ 8:37am

Added hud. I pretty much copied it from this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=692890291
so credit goes to him (or her, not really affiliated)

Update: 30 Jan, 2019 @ 5:09pm

That should do it

Update: 30 Jan, 2019 @ 5:02pm

Almost there...

Update: 30 Jan, 2019 @ 4:58pm

Maybe this time?