Reassembly

Reassembly

Planeptune Space Navy [Discontinued]
Showing 1-8 of 8 entries
Update: 12 Feb, 2019 @ 7:03pm

Missile update! 2 new variants of missiles have been added, the 'Myrtenaster' Saturation Missile Launcher and the 'Halbmond' Anti-Ship Missile Launcher. The existing Arondight launcher has received a new shape to conform to the rest of the launchers (this change won't corrupt your ships, don't worry.) As the ship-mounted Arondight launcher now fits within a single block, Compact launchers now have the same launch rate as they do, and the ship-mounted launcher has gained a bit more health to compensate (with the blurb changed on compacts to fit.)

The ship naming scheme has been updated, and along with that, most ships have had missiles added where appropriate (and in the case of certain ships, they have had added weaponry to match their new designation!).

Tips have been added! These contain a few reminders about the faction's characteristics, and some foreshadowing for interaction with a certain Megamod faction, which you will probably figure out rather soon.

Regions have been reworked to ensure a greater variety of ships spawning. I may have gone a bit overboard with the point limits, so if you find the regions too dense playing against them, please do let me know!

Thanks for taking the time reading this, and enjoy!
-Soul

Update: 29 Jan, 2019 @ 11:44am

Late by a day, but Arondight missile nerf has been pushed! P value of launchers have been bumped up a bit (this may cause inability to metamorph, sorry in advance!), MASSIVELY nerfed thrust from 37.5k to 4550 (Vanilla Terran has 2.6k on missiles), lifetime reduced by 3.5s, and explosion damage/radius nerfed to 45/10 from 65/20. The one buff they received was in torque, from 7.5k to 8.5k, as I personally found their turning ability a bit lacking.

Swarm missiles, both barrage and standard, will be coming next update (hopefully tomorrow?), along with some heavier explosives and maybe a new drone ship if I have time. (hint: The Dawning)

Keep the feedback coming!
-Soul

Update: 27 Jan, 2019 @ 8:38pm

Another emergency fix: hulls costed 1P, not intentional, and has been reverted. This is probably the last patch for the day, leave anything I missed in the comments, thanks!

Update: 27 Jan, 2019 @ 7:32pm

Customary chain of Day 1 updates. EA would be proud! xD

Fixed Pulse Lasers having recoil! This was caused by linearForce, which was at a staggering 7k per Beam Shocker blast. This has been severely nerfed, and your Genesis fighters should no longer be unable to turn when firing, or veer off in random directions! (This also nerfs PSN PD, but reportedly it was far, far too much in the first place.)

Speaking of recoil, weapon recoil have been globally nerfed! Autocannons and other standard weapons received a 30% nerf, Howitzers 20%, and Scatter Launchers 40%. Diffusion Howitzers received a 30% nerf due to being a mix of scatters and howitzers. This is to further compensate for the low density of the faction.

Genesis fighter design updated! 4 turning thrusters have been added to the wings, and the Volucris spinal pulse lasers have been replaced with two Arondight missile launchers for better earlygame. Bindings have also changed.

Removed the shipyard for now. It is preventing the engi frigate from appearing and being used as the factory ship, so it has to go. Stations are still a possibility, but will not be explored for now.

Update: 27 Jan, 2019 @ 7:30pm

Update: 27 Jan, 2019 @ 7:30pm

Update: 27 Jan, 2019 @ 6:05pm

Update: 27 Jan, 2019 @ 5:29pm

Initial release.