Stellaris
Ground Combat Improved
11개 중 1~10개 표시 중
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업데이트: 2022년 3월 1일 @ 오전 6시 26분

I finally stopped being lazy and changed the version number. Unfortunately the Paradox launcher bricked the mod description. Thanks Paradox!

업데이트: 2020년 11월 22일 @ 오전 4시 43분

Changed the descriptor.mod file to reflect that the mod should work with version 2.8.*

업데이트: 2020년 3월 21일 @ 오후 4시 39분

Proper upload of the Russian localisation. Thanks to Ender for translating!

업데이트: 2020년 3월 21일 @ 오후 4시 27분

Added Russian localisation - Bugged, did not show the localisation

업데이트: 2020년 3월 21일 @ 오전 8시 23분

Updated for 2.6 "Verne".

업데이트: 2019년 2월 3일 @ 오후 6시 10분

- Reworked the AI weights for the different ground combat policies (has only been tested once, so let me know if the AI picks a weird doctrine)

- Fixed a bug in one of the policies

업데이트: 2019년 1월 30일 @ 오전 3시 12분

- Orbital bombardment damage to armies reduced by 25%

업데이트: 2019년 1월 26일 @ 오후 4시 16분

Added mod image, nobody ever said I was good at creating mods :)

업데이트: 2019년 1월 26일 @ 오후 3시 17분

Ground combat policies updated
- Defensive combat: defense armies gain +30% health, +10% damage and +15% morale
- Strategic restraint: all armies gain +20% disengage chance, +10% health, -5% damage
- Guerrilla warfare: all armies gain +10% disengage chance, +30% morale damage, -10% damage, defense armies gain +20% morale
- Overwhelming force: all armies gain -10% disengage chance, assault armies gain 25% damage, +10% morale

TODO:
- Create proper AI weights for picking a ground combat doctrine. Pacifist should not use overwhelming force, militarists should not use defensive stance.

업데이트: 2019년 1월 26일 @ 오전 11시 03분

- Moved the army HP change to a new file to avoid overwriting vanilla files.
- Removed the lowered orbital bombardment damage taken by armies because of the change above. Looking for a new way to re-implement it.