Stellaris

Stellaris

Ground Combat Improved
Ergebnisse 1–10 von 11
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Update: 1. Mrz. 2022 um 6:26

I finally stopped being lazy and changed the version number. Unfortunately the Paradox launcher bricked the mod description. Thanks Paradox!

Update: 22. Nov. 2020 um 4:43

Changed the descriptor.mod file to reflect that the mod should work with version 2.8.*

Update: 21. Mrz. 2020 um 16:39

Proper upload of the Russian localisation. Thanks to Ender for translating!

Update: 21. Mrz. 2020 um 16:27

Added Russian localisation - Bugged, did not show the localisation

Update: 21. Mrz. 2020 um 8:23

Updated for 2.6 "Verne".

Update: 3. Feb. 2019 um 18:10

- Reworked the AI weights for the different ground combat policies (has only been tested once, so let me know if the AI picks a weird doctrine)

- Fixed a bug in one of the policies

Update: 30. Jan. 2019 um 3:12

- Orbital bombardment damage to armies reduced by 25%

Update: 26. Jan. 2019 um 16:16

Added mod image, nobody ever said I was good at creating mods :)

Update: 26. Jan. 2019 um 15:17

Ground combat policies updated
- Defensive combat: defense armies gain +30% health, +10% damage and +15% morale
- Strategic restraint: all armies gain +20% disengage chance, +10% health, -5% damage
- Guerrilla warfare: all armies gain +10% disengage chance, +30% morale damage, -10% damage, defense armies gain +20% morale
- Overwhelming force: all armies gain -10% disengage chance, assault armies gain 25% damage, +10% morale

TODO:
- Create proper AI weights for picking a ground combat doctrine. Pacifist should not use overwhelming force, militarists should not use defensive stance.

Update: 26. Jan. 2019 um 11:03

- Moved the army HP change to a new file to avoid overwriting vanilla files.
- Removed the lowered orbital bombardment damage taken by armies because of the change above. Looking for a new way to re-implement it.