Stellaris

Stellaris

Expanded Megastructures and Technology
Viser 141-150 af 154 forekomster
< 1 ... 13  14  15  16 >
Opdatering: 11. apr. 2019 kl. 0:15

Initial Upload

Opdatering: 9. apr. 2019 kl. 13:09

1.0.5
Additions:
- Advanced Null Void Beam techs- Gestalts can build Animal Evaluation Laboratories, which provide +2 brain drone/calculator and +2 synapse drones/coordinators

Tweak:
- Alien Zoo gives +25% immigration attraction

Opdatering: 5. apr. 2019 kl. 11:43

Initial Upload

Opdatering: 4. apr. 2019 kl. 13:43

Initial Upload

Opdatering: 8. mar. 2019 kl. 23:23

Initial Upload

Opdatering: 7. mar. 2019 kl. 13:57

Initial Upload

Opdatering: 15. feb. 2019 kl. 13:10

1.0.4
Compatability with Zenith of a Fallen Empire

Additions:
- Can spend 50000 unity to build another dyson sphere or matter compressor
- Districts that give culture workers will now give priests of manager jobs instead, when appropriate

Tweaks:
- Habitat expanding decisions increase districts by +3 (up from +2)

Opdatering: 10. feb. 2019 kl. 15:20

Initial Upload

Opdatering: 7. feb. 2019 kl. 15:04

1.0.3
Compatible with 2.2.5

Additions:
- Restored Hull Integrity tech
- Restored Sapient Resource Management tech
- New Gene Splicing repeatable tech
- New Modular Construction repeatable tech
- New Advanced Nanite Assemblers repeatable tech
- Living Hull auxilary component

Tweaks:
- Ability to build trade buildings on habitats moved to !Expanded Traits, Civics, Pops, and More mod

Bug Fixes:
- Fixed Psionic Senors tech not showing up

Opdatering: 4. feb. 2019 kl. 0:14

1.0.2.1
Bug Fixes:
- Fixed rare resource buildings not showing up