Kenshi
Functioning market stalls
Ergebnisse 1–10 von 11
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Update: 20. Sep. 2019 um 18:23

Version 3

-Custom collisions for every stall.
-Custom “masks” for every stall.
-internal changes to the mod, to remove flickering while in building mode.
-Custom, simple collisions for every decoration item.
-Reduced a problem with traders not being interactable until bumped.

Update: 14. Juli 2019 um 4:15

-small update to vendor lists

Update: 11. März 2019 um 17:16

-Compatibility improvements between this and “Reduce Stones And Some Other Foliage” in Heng

Update: 11. März 2019 um 17:16

Update: 9. März 2019 um 11:54

Removed dried gristle flaps from vendor lists

Compatibility improvements between this and “bounty hunting for minor factions”

Removed Floating wall in Stack

Update: 9. Feb. 2019 um 6:38

-Some changes in FCS, to smooth out work on mod.
-Item placement adjustments on all market stalls.
-Shopkeeper node adjustments on all market stalls.
-Moved Windmill in Squin, for compatibility with “reduced stones and some other foliage”.
-Inner wall adjustments in Blister Hill, for compatibility with “reduced stones and some other foliage”.
-Some Items and signs will glow upon pressing "alt"

Update: 26. Jan. 2019 um 13:37

-Made changes to HUB traders AI

Update: 26. Jan. 2019 um 11:51

Update: 26. Jan. 2019 um 11:34

-Now only signs will glow upon pressing “alt”
-You can now build items for decorating market stalls
-You can now build market stalls in your base
-you can buy market stalls in cities
-Made a lot of internal changes on how the mod works
-Fixed clipping issue this had with Minor Factions Amplified in World’s End
-Fixed a small passing issue this caused in Stoat
-Added a trader that buys illegal stuff (the stall has a different sign)

Update: 18. Jan. 2019 um 5:09