Kenshi
Functioning market stalls
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Mis à jour le : 20 sept. 2019 à 18h23

Version 3

-Custom collisions for every stall.
-Custom “masks” for every stall.
-internal changes to the mod, to remove flickering while in building mode.
-Custom, simple collisions for every decoration item.
-Reduced a problem with traders not being interactable until bumped.

Mis à jour le : 14 juil. 2019 à 4h15

-small update to vendor lists

Mis à jour le : 11 mars 2019 à 17h16

-Compatibility improvements between this and “Reduce Stones And Some Other Foliage” in Heng

Mis à jour le : 11 mars 2019 à 17h16

Mis à jour le : 9 mars 2019 à 11h54

Removed dried gristle flaps from vendor lists

Compatibility improvements between this and “bounty hunting for minor factions”

Removed Floating wall in Stack

Mis à jour le : 9 févr. 2019 à 6h38

-Some changes in FCS, to smooth out work on mod.
-Item placement adjustments on all market stalls.
-Shopkeeper node adjustments on all market stalls.
-Moved Windmill in Squin, for compatibility with “reduced stones and some other foliage”.
-Inner wall adjustments in Blister Hill, for compatibility with “reduced stones and some other foliage”.
-Some Items and signs will glow upon pressing "alt"

Mis à jour le : 26 janv. 2019 à 13h37

-Made changes to HUB traders AI

Mis à jour le : 26 janv. 2019 à 11h51

Mis à jour le : 26 janv. 2019 à 11h34

-Now only signs will glow upon pressing “alt”
-You can now build items for decorating market stalls
-You can now build market stalls in your base
-you can buy market stalls in cities
-Made a lot of internal changes on how the mod works
-Fixed clipping issue this had with Minor Factions Amplified in World’s End
-Fixed a small passing issue this caused in Stoat
-Added a trader that buys illegal stuff (the stall has a different sign)

Mis à jour le : 18 janv. 2019 à 5h09