Forts
Extra Stuff++
Showing 51-60 of 84 entries
< 1 ... 4  5  6  7  8  9 >
Update: 1 Mar, 2019 @ 12:05am

FIXED
holomissile, armored rocket, batterylauncher not showing up unless you use unlock all weapons

Update: 28 Feb, 2019 @ 11:56am

FIXED:
mortar upgrading into batterylauncher
batterylauncher upgrading into mortar

Update: 28 Feb, 2019 @ 7:51am

sorry about the lack of updates, hopefully i can make up for it with this huge one

NEW:
Battery launcher, a cheap cannon at workshop level
scrap cannon, shotgun cannon edition
obital command center, a tech that unlocks orbit weapons (more soon to come)
armored rocket, a rocket for distracting enemy aa
orbital emp an orbit weapon that emps the entire map
holomissile a missile silo that shoots 200 holographic missiles ment to swarm enemy aa
orbital strike, shoots 3 missiles from orbit
astroid diversion, make it rain on enemy forts
pd laser is back :D
ecm jammer (broken)

CHANGED:
new model fire shotgun and low intens laser
nuke now has mushroom cloud effect
weapon groups have been added

BALANCE:
sniper need munitions plant due to everyone calling it a cannon, well now it is one :P
sniper reload 10>14
converter now uses 2:1 ratio
buffed 40mm

Update: 29 Jan, 2019 @ 11:09am

truly removed pd laser

Update: 29 Jan, 2019 @ 11:05am

reverted version to before the pd laser

Update: 29 Jan, 2019 @ 11:03am

REMOVED:
point defense laser due to desync

Update: 28 Jan, 2019 @ 12:50pm

NEW:
point defense laser: a laser for AA purpose

Update: 27 Jan, 2019 @ 7:36am

FIXED:
nuke not triggering AA

Update: 27 Jan, 2019 @ 6:02am

FIXED:
clusterbomb not being shot at by automatic AA

Update: 27 Jan, 2019 @ 5:51am

BALANCE
+decreased clusterbomb cost