DayZ
VanillaPlusPlusMap
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Uppdatering: 30 jun, 2020 @ 6:15

-Update for 1.08

Uppdatering: 26 feb, 2020 @ 6:35

Fixed missing semicolon;

Uppdatering: 25 jan, 2020 @ 21:03

-Fixed a bug: server static 3D markers show up even though it was set disabled by server configuration.

Uppdatering: 3 dec, 2019 @ 9:24

Uppdatering: 25 okt, 2019 @ 0:18

- Fixed issue with X/Y coords not being accurate
- Added NewsFeed system.

Uppdatering: 3 sep, 2019 @ 7:03

Added new feature: force players to have a map (Chernarus map item) on them (hands/inventory) to view map.
Server owners can enable that in the config. Delete the old config, and generate a new for new settings.

Uppdatering: 2 aug, 2019 @ 20:02

Added back the grid.
UI Improvemnets
Probably add a few more bugs :P

Uppdatering: 24 jul, 2019 @ 23:47

Update July 25 Change Log:
-Complete Visual and code remake of the mod.
-Addition of new map icons and identifiers (deerstand locations, town + village names, map grid coords)
-Server host can now disable showing `Me` icon on the map ( to enable this option check your map settings on server. VPPMapConfig.json located in your server profile folder )
-You can now place markers that would only save on the specific server you are playing on ( data is all local and the server is identified by IP )
-Added a hotkey to disable and enable all 3D placed markers ( Press K to use, you can edit the keybind within the DayZ settings menu for keybinds )
-Added support for over 100 icons. Now you can place upto 10,000 markers on the map ( not sure why you would need so many...but there you go. )
-Cleaned up code on server and client, made many improvements to the structure of the mod.
-MrMaffen
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Uppdatering: 20 jul, 2019 @ 23:16

Fixed missing icons.
Please go into your client profile and remove the following file: C:\Users\myPCName\AppData\Local\DayZ\MapMarkersCache.json

Uppdatering: 20 jul, 2019 @ 22:26