Left 4 Dead 2

Left 4 Dead 2

Zero Warning
Showing 1-7 of 7 entries
Update: 5 Sep, 2022 @ 9:05am

9/5/2022
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- Helicopter brushes were not parented to it on the hangar door.
- Helicopter co-pilot would be ejected when pilot got out and vice versa.
- Pilots could kill each other due to lacking a divider between boxes.
- A medkit on level 1 in the 2nd bedroom on the bed, would clip with a backpack on the bed in level 3 if not picked up.

Caution Note:
- Flying the helicopter has a random crash to desktop associated with it. I have flown for ( 7, 14, 32 ) minutes straight before crashing, you've been warned.
- The helicopter is a 2-seater, would you kindly leave your friends for dead.
- Pilot enters via the door INSIDE the helicopter.
- Co-Pilot enters via the COCKPIT CAB on the PASSENGER SIDE.

Update: 4 Sep, 2022 @ 12:46pm

09/02/2022
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Level 1:

- Deep water now instant kills you, requested by numerous players.
- Helicopter now has a seat for clients, you can enter via the co-pilot door.
- Female NPC wasn't parented to the helicopter and would appear floating in mid-air.
- Health kits are in the starting room now so the bots actually grab them.
- You cannot be seen by AI until you jump into the window.
- Nav block in attic so friendly ai stop trying to teleport out of the window.
- Tree is disabled during intro camera and re-enabled when intro is finished.
- Starting house now has an Uzi in the 2nd floor bedroom (4 guns in the house & 6 medkits).

Level 2:

- Deep water now instant kills you, requested by numerous players.

Level 3:

- Nav fixes in finale for tanks.
- Both tank waves in finale are Tank Bros now (no more triple tanks).
- Additional entry point for infected in finale house.

Update: 3 Sep, 2022 @ 11:17am

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9/3/2022

- Fixed the Helicopter so it can be flown without sv_cheats 1 and god 1 (unlimited stamina).
- Fixed the finale (script name didn't match the map name)
- Finale is more balanced, based off of Swamp Fever.
- Helicopter cannot be flown by clients, it will desync, host only.

Update: 3 Sep, 2022 @ 5:47am

Fixed the issue and updated the version accordingly. Pasting the changelog for completions' sake.

09/02/2022
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Please note that Zero Warning is limited to Campaign due to the nav size.
An engine upgrade (update by valve) would be required to play this campaign in versus.
I (Chris Toth) will not be altering it to be linear for versus, this is the final update, I am retired from modding.

Level 1:
- Death toll level 3 (church) lighting removed and replaced with Dark Carnival level 1 (highway).
- CEDA Truck removed.
- Barn door smashed open, roof repaired.
- New safe room.
- Extra kits in attic (other side of door :p)
- Easter egg (enable hints for controls, s'il vous plait.)
- Thank you message in safe room.
- Flare at end-map safe room.
- Navigation fixes.
- Water tower removed from play.

Level 2:
- Water levels have risen significantly!
- Deep water hurts you more.
- Arrows added showing where to go (rain wont remove this paint!).
- A certain staircase now breaks, to try to prevent you from doing loops.
- CEDA Truck removed.
- Barn door smashed open, roof repaired.
- Flare at end-map safe room.
- Navigation fixes.
- Water tower removed from play.

Level 3:
- Water levels have risen even more significantly!
- Swamp removed from play.
- Deep water kills you, only in this map.
- Finale play area is linear, tighter, and smaller.
- Finale start location is always lit when in proximity to the starting house.
- Finale has been shortened from 7 waves to 5:
wave 1 : 3 horde waves -> 1 horde wav.
wave 2 : 1 tank -> 2 tanks.
wave 3 : 15 second delay (get ready!)
wave 4 : 3 horde waves -> 2 horde waves.
wave 5 : 2 tanks -> 3 tanks.
waves 6 and 7 (2 horde waves and 3 tanks were removed).
The finale is now 5 minutes long, down from 10.
- Consistency fixes with previous maps (to match new fixes).
- Navigation fixes.

Thanks to everyone for reporting what they liked and disliked.
This will be our final update for source engine, happy hunting!

01/13/19
========

The maps are purposely designed to be confusing and disorienting. The escape helicopter is RNG, this means that it can arrive in 3 different spots after the holdout finale, this is randomized in versus mode for both teams as well. The holdout part of the finale constitutes 3 waves (1 horde + 1 tank = 1 wave), so don't be surprised when the rescue doesn't arrive after the 2nd tank is dead.

Update: 3 Sep, 2022 @ 5:16am

Rolled back to previous version due to issues with the update. Will be updated again once the problems are solved.

Update: 3 Sep, 2022 @ 4:43am

09/02/2022
========

Please note that Zero Warning is limited to Campaign due to the nav size.
An engine upgrade (update by valve) would be required to play this campaign in versus.
I (Chris Toth) will not be altering it to be linear for versus, this is the final update, I am retired from modding.

Level 1:
- Death toll level 3 (church) lighting removed and replaced with Dark Carnival level 1 (highway).
- CEDA Truck removed.
- Barn door smashed open, roof repaired.
- New safe room.
- Extra kits in attic (other side of door :p)
- Easter egg (enable hints for controls, s'il vous plait.)
- Thank you message in safe room.
- Flare at end-map safe room.
- Navigation fixes.
- Water tower removed from play.

Level 2:
- Water levels have risen significantly!
- Deep water hurts you more.
- Arrows added showing where to go (rain wont remove this paint!).
- A certain staircase now breaks, to try to prevent you from doing loops.
- CEDA Truck removed.
- Barn door smashed open, roof repaired.
- Flare at end-map safe room.
- Navigation fixes.
- Water tower removed from play.

Level 3:
- Water levels have risen even more significantly!
- Swamp removed from play.
- Deep water kills you, only in this map.
- Finale play area is linear, tighter, and smaller.
- Finale start location is always lit when in proximity to the starting house.
- Finale has been shortened from 7 waves to 5:
wave 1 : 3 horde waves -> 1 horde wav.
wave 2 : 1 tank -> 2 tanks.
wave 3 : 15 second delay (get ready!)
wave 4 : 3 horde waves -> 2 horde waves.
wave 5 : 2 tanks -> 3 tanks.
waves 6 and 7 (2 horde waves and 3 tanks were removed).
The finale is now 5 minutes long, down from 10.
- Consistency fixes with previous maps (to match new fixes).
- Navigation fixes.

Thanks to everyone for reporting what they liked and disliked.
This will be our final update for source engine, happy hunting!

01/13/19
========

The maps are purposely designed to be confusing and disorienting. The escape helicopter is RNG, this means that it can arrive in 3 different spots after the holdout finale, this is randomized in versus mode for both teams as well. The holdout part of the finale constitutes 3 waves (1 horde + 1 tank = 1 wave), so don't be surprised when the rescue doesn't arrive after the 2nd tank is dead.

Update: 11 Jan, 2019 @ 7:01pm