Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: 26 jan 2019 om 10:21

Initial Upload

Update: 25 jan 2019 om 21:06

1.1.0
Additions:
- New Trait, Regenerative Tissue

Tweaks:
- Reduced overall likelyhood that a pop will flee
- Pops being purged (not displaced) will not flee from starvation
- Pops are much less likely to flee to a country their previous owner was at war with, if there are any other options
- Adjusted AI weights on civics
- Hive Queen civic cannot be removed or added after game start

Bug Fixes:
- fixed refugee weights being additive instead of multiplicative, as intended

Update: 25 jan 2019 om 13:04

1.0.9.3
Up to date with latest Glavius AI patch

Tweaks:
- Construction Company's unique building gives +1 clerk jobs
- Pops fleeing starvation are much less likely to flee if there is still food stockpiled
- Ruler and specialist pops less likely to flee starvation
- Tweaked logic of where starving pops will try to flee to

Update: 25 jan 2019 om 11:24

Initial Upload

Update: 24 jan 2019 om 22:56

1.0.9.2
Tweaks:
- Royal Trading Company cannot be added or removed later

Bug Fixes:
- Planetary Capitals not giving right number of jobs

Update: 23 jan 2019 om 16:22

Initial Upload

Update: 23 jan 2019 om 13:15

1.0.9.1
Tweaks:
- Pops being purged (expect by displacement) are 100 times less likely to flee from starvation
- Pops dying of starvation will give homicidal empires the same resources as if they were purged normally
- Tweaked some pop weights to better match current version of Glavius AI Mod

Update: 21 jan 2019 om 18:06

Initial Upload

Update: 21 jan 2019 om 17:50

1.0.9
Additions:
- With Corvee System civic, can use public work planetary decision

Bug Fixes:
- Fixed error in Hive Mind job

Update: 20 jan 2019 om 17:37

1.0.8
Additions:
- New Civic, Megastore
- New Civic, Constructon Company
- New Civic, Hive Queen

Tweaks:
- Changed some pop weights to better match current version of Glavius AI Mod

Bug Fixes:
- Tooltip for Technocracy wrongly showing 1+% science from researchers, instead of +1 science
- Zealous Crusaders not getting naval cap from priests
- Syncretic Equals available to Megacorps, as originally intended
- Engineered Pheremones give the correct amount of extra amenities