Arma 3
Auto Weapon Lower
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Update: 14 Jan, 2019 @ 1:06pm

- added vanilla medical state detection. The corresponding setting in addon options is now functional. ACE already restores weapon state after medical.
- slight tweak to make animation speed up work with ACE. Be advised that this speed up only applies to the stopped lowering/raising animations.

Known bugs and TODO:
- changing delay values mid-mission can sometimes cause the script to break. Restarting the mission is a temporary work-around until fixed.

Update: 13 Jan, 2019 @ 8:52pm

- added animation speed up settings. You can now choose to speed up the lowering/raising animations and choose your multiplier (up to 2x). This is to mitigate Arma jankiness until I create my own animation.

Known bugs and TODO:
- animation speed up settings do not work correctly with ACE. Will be fixed in the future.
- medical state detection does not work. The current setting in the addon options is placeholder. Medical detection will work with vanilla Arma and ACE in the future.

Update: 11 Jan, 2019 @ 1:06pm

Update: 10 Jan, 2019 @ 5:30pm

- implemented auto lowering while moving. The moving option in the settings now has an effect. If disabling this check, it is recommended to raise your default delay. AWL will not be applied while sprinting or going prone.
- expanded range for default delay. Default delay can now be set from 0.5 to 10 seconds, like the shooting delay.

Update: 9 Jan, 2019 @ 10:54am

- implemented lazy evaluation to increase performance of main detection logic
- added automatic, configurable daytime detection to enable or disable flashlight/laser checks, i.e. flashlight/laser can be ignored during the daytime where it is not visible

Update: 2 Jan, 2019 @ 8:08pm

- init commit