Arma 3
Auto Weapon Lower
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Update: 22 Jul, 2020 @ 7:38pm

version 1.5

- Added a toggle keybind that lets you toggle AWL on or off at will. The keybind is unbound by default. You can find it under Controls > Addon Controls > Auto Weapon Lower.
- Added a firedNear check. When the firedNear check is enabled, nearby shooting (besides your own) will prevent your weapon from auto lowering. This check is disabled by default.
- Added delay and distance for firedNear check. Do be aware that setting the distance to its highest value can potentially affect performance if the current situation has a lot of firing.
- Fixed an issue where the shooting check would be applied inconsistently.
- Fixed an issue where using Shift+R to clear a jam in ACE would prevent your weapon from auto lowering until you reloaded.
- The shooting delay can now be increased to a maximum of sixty seconds.

Update: 22 Jun, 2020 @ 6:18pm

version 1.4

- added auto lowering for handgun
- added animation speedups for handgun animations
- fixed animation loop bug in ACE medical menu (primarily affected handguns)
- check for Walking is now more robust as it uses the command isWalking rather than relying on key presses
- fixed bug that caused the ACE "Check Ammo" feature to temporarily break AWL (the mod thought checking ammo was the same as reloading but the reload flag never finished)

Update: 18 Mar, 2020 @ 6:27pm

- changed logic behind leaning check. Now goes by head position rather than keybinds, which is more reliable in scenarios where people use toggle keybinds.
- fixed bug that occured when auto lower on ACE medical menu was enabled. If the player was prone, opened the menu, and put the gun on their back they would stand up because AWL tried to lower their nonexistant weapon while prone.
- fixed bug where opening the ACE medical menu while ADS would force you to first person, even if you were in third person before ADS'ing.

Update: 5 Jan, 2020 @ 8:16pm

version 1.3

- added setting to automatically lower your weapon upon opening ACE medical menu
- weapon resting check is bypassed if resting off friendly unit while looking at them (essentially putting your muzzle in your buddy's chest)

Update: 24 Jul, 2019 @ 5:52pm

- Reworked animation speed up and now it should be functional with ACE!
- Main lowering detection is now activated with a per frame event handler rather than through animation changes. This should increase reliability of lowering detection across the board.

TODO:
- return to lower after falling animation

Update: 28 May, 2019 @ 9:39pm

- removed speedup when ACE advanced fatigue is running. Speedup was not being applied consistently.
- lowering conditions should now be checked after raising weapon or un-ADS'ing
- lowering conditons should now be checked after you stop firing

Update: 16 Apr, 2019 @ 4:32pm

Small hotfix:
- fixed issue where quickly moving and stopping over and over could cause weapon to incorrectly lower

Update: 16 Apr, 2019 @ 2:30pm

Good things:
- refactored pretty much the whole thing. Oh my god, there are functions now!
- changing delays mid-mission should be fixed now, as well as having a more consistent shooting delay.
- sped up the "gear menu exit" animation so you can get to lowering faster. The speed goes off your settings.

Fun new bugs and bad things:
- if your weapon is lowered when in the gear menu, upon closing it your weapon will raise and quickly lower again. Arma really likes raising your weapon. This applies to FFV seats in vehicles as well.
- very rarely, your weapon will raise itself back up for seemingly no reason.
- performance has actually decreased somewhat, but you can't tell the difference.
- animation speedup is not entirely consistent.

Update: 1 Feb, 2019 @ 12:05pm

- toggle detection should now be more accurate when going prone and entering/exiting vehicles
- AWL should now more reliably kick in when still or switching between standing and crouching

Known bugs and TODO:
- toggle detection is still not 100% reliable (screw you Arma). I'm considering implementing a feature that essentially resets the mod when you manually lower your weapon to combat this.
- animation speedup isn't 100% reliable because I'm bad at coding. Don't use spawn and sleep, kids.
- additional shooting delay is inconsistent.

Update: 15 Jan, 2019 @ 5:34pm

- toggle detection should now work for all keybinds. This includes double taps and keybinds with modifiers.