Hearts of Iron IV

Hearts of Iron IV

[dead] Old World Blues: Deathclaw++ Update (Utze's Fix)
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Update: 9 Apr, 2019 @ 10:53am

A quick hotfix, more so a coldfix, to correct a few errors in condition checking, and updating the mod to 1.6.2
I am continuing development in the time being. There are a few changes made to the mod that one may notice.

Update: 31 Dec, 2018 @ 7:52pm

Initial Upload
ReadMe.txt Entry Last Update 12/31/2018:

UTZE's FIXES CHANGE LOG:
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Current Changes in this unofficial update include the following
Cazeclaws:
- Can now only be unlocked with: Enclave Technology focus.

National History File:
- TWD Hisory file, added starter War Support, and Stability

National Focuses
- Changed Resettlement Adding an event that further harms relations with Yampa, and revoking their claim from the state.
- Reworked the benefits, and debuffs regarding "Looking Outward" for both Southern, and Western Expansion Trees. (Need to rework building up the hill, and nest trees. Fortifications SHOULD not be able to be built until the war with the respective countries end, and construction should not be random). Similarly with cores, the nation should not be fully cored until the war ends.
- Attacking the Southern Tribe, and Confronting the Western Tribe war paths now have conditions that must be meet before you can "Loot the land", and rename the cities. (Will improve the conditions at a later time, once I know how the IF structure works properly)
- Currently working on "The real threat trees" redoing the buffs, and debuffs.
- Modified Old Supplies National Focus reducing the time to 30 Days, and adding 1 extra building slot with the arms factory to correct the issue of having more buildings then building slots.
- Fixed Building up the glow tree increasing the building slots from 2 -> 3 to correct potential issues
- Technological Office: Changed the bonus provided to reducing research time.
- Reworked Study of Engineering bonuses, moving the civilian factory bonus to here.
- Updated Breeding offspring, it now swaps two ideas (Glowing Mothers, and Glowing Offspring) And it now swaps another two ideas (Glowing Jaw Advisor with Glowing Jaw), Now increases Party popularity and Stablility.
- Updated Tempered in Battle, it now swaps the glowingjaw_advisors1 to glowingjaw_advisors4.
- Updated Old Supplies, User can no longer access this tree without removing Dissociative Tribes

Opinon Modifiers: (The content creators have not conceived of any modifiers diplomatically as of yet so I took some liberty)
- Added a "Seized our Territory" Modifier for the Yampa tribe when you colonize the state of Little Snake.

Ideas:
- Renamed Ironjaw's Training Idea ID to deathclaw_elite_ijt (Ironjaw Training)
- Renamed Wasteland Training Idea ID to deathclaw_elite_wlt (Wastelnad Training)
- Renamed Death_clave_start idea ID to dissociative_tribe
- Renamed Death_Clave_Intelegence idea ID to deathclaw_intelligence
- Renamed Death_Clave_intelegence99 idea ID to deathclaw_copytech
- Renamed death_clave_ruler2 idea ID to glowingjaw_mothers
- Renamed Brotherhood advisors ID to deathclaw_bos_advisor
- Renamed Brotherhood Scribe Advisors ID to deathclaw_bos_scribe_advisor
- Renamed Ruler_breeding idea ID to glowingmaw_offspring
- Renamed death_clave_rule4 idea ID to glowingmaw_advisor1
- Added Reconciling Tribal Differences National Sprit that reduces the penalties incured by Dissociative Tribe
- Added dissociative_tribe_lesser idea
- Added deathclaw_copytech idea
- Added glowingjaw_advisor3 idea
- Added glowingjaw_advisor4 idea
- Added glowingjaw_advisor5 idea
- Increased the penalties of Dissociative Tribe (Not that, that means very much in the first few days.)
- Decreased the research benefit Brotherhood scribes granted to 5% research bonus
- Decreased the reserach benefit A Smart Generation Grants to 10% (Only granting a 10% research bonus, instead of 15%)
- Renamed death_clave_brotherhood_bitch idea ID to deathclaw_brotherhood_tech
- Updated localization name, and description for deathclaw_brotherhood_tech
- Updated Debufs for deathclaw_brotherhood_tech to (Weekly War Support Reduction, and an increase in Research Speed, also added an Intellectual Daily Drift, and Ruler Daily Drift)
- Updated Buffs for glowingmaw_mothers
- Updated debuffs for Dissassociated Tribes, now it reduces your War Support, and Stablility. It also reduces unit organization. I also increased the output of Ruler Influence.


Localization: (Only localization work in regards to events, and National Focus titles has been completed)
- Replaced and Rewrote a few National Focus titles
- Wrote complete localization for tetonclaw.16 (aka: "Resettlement")
- Wrote "Study of Engineering" National Spirite Title, and Description.
- Wrote Glowingjaw Defensive Teachings and Description
- Rewrote National Spirit name and created Description for "Technological Development"
- Rewrote, and began to correct event titles, descriptions, and button description/titles
- Rewrote IronJaw's Training Description
- Renamed the Ruler_breeding idea localization name
- Renamed the death_clave_ruler 2 localization name
- Added IronJaw's Wasteland to locationalization Pool
- Added Description to IronJaw's Wasteland
- Added Party names for the Deathclaw's various ideologies
- Reorganized tetonclaw.1 and tetonclaw.2 events.

Event Option Outcomes
- Updated tetonclaw.2.a option, increasing the building slots from 1 -> 3 to, again, correct the building slots issues.
- Updated tetonclaw.1.b option, the glowing hord no longer assume power, however they increase in party popularity.
- Updated events for the First and Second national focuses, and their benefits

National Spirits:
- Implemented Additional National Spirts to localization, and provided some descriptions.
- Re-worked, some national spirit bonus's
- Re-Worked Tribal Reformation, National Focus, now no longer removes the national spirit "Dissociated Tribes", and event will initiate reducing stability, and War support, as well as reducing the intellectual's support by 0.05 daily. Dissociated Tribes will be removed once the user selects variable paths. This will disincentivize early war waging
- Re-worked Ambush tactics, Tempered in Battle, and Breeding offspring national focuses, added a nested if/else condition to check the idea's from glowingjaw_advisor1, glowingjaw_advisor_2, glowingjaw_advisor3-4
- Updated Implementing the principles focus pre-requisites.
- Updated Technological Commonwealth focus pre-requisites.
- Updated Superiority of the deathclaw focus pre-requisites.
- Updated Glowing One focus pre-requisites.

Technology:
- Added all descriptions, and equipment names to localization. (for DEATHCLAW Equipment)

Deathclaw Politics:
- Changed the various party popularities within the Deathclaw++ mod. Increasing the People from 0 to 12, Elites from 20 to 40, Intellectuals from 80 to 40, and the ruler 0 to 8

Equipment Modification:
Tail Spikes: Increased offensive, and defensive capabilites all around. Decreased equipment priority
Mutated Tail Spikes: Increased offensive and defensive capabilities all around. Decreased equipment priority to allow obselecence
Gori's Mutated Tail Spike Equipment: Increased offensive and defensive capabilities all around. Maintained equipment priority, fixed problem with previous Mutated Tail spike not being considered obsolete, potentially decieving the player into building inferior equipment.
Deathclaw PowerArmor: Increased offensive and defensive capabilities all around. Maximum equipment priority.