Garry's Mod
Wiremod
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更新: 2014年11月4日 @ 11時27分

Update out today, Full changelog on Github[github.com].

- Improvements to Wire custom menu, including better favouriting and settings
- Cam Controller: Improved movement smoothing, improved operating through PVS walls
- Sound Emitter: Fixed initial volume being 5%, I think thats the bug you guys keep reporting?
- Hoverball: Completely rewrote code to reduce edge case bugs, should be fully backwards compatible
- Constant Value: Rewritten, now auto guesses types, shows visible validation, saves values between sessions
- Added better overlays to Eyepods, Cam Controllers, Wheels, and a few other parts using generic models to better differentiate
- Damage Detector: Cleaned up codebase to fix several bugs
- Light: Rewritten, new inputs added
- Levers: Improved tracking, work with Pod Controllers
- Improved Advdupe2 compatibility with renamed entities (Pod Controller, etc) and holograms
- Fixed some Garry Duplicator bugs
- E2: Added search box for E2 browser
- E2: Sped up E2 upload speed
- E2: Added new preprocessor command @autoupdate, which makes the E2 automatically update itself with the file from your local E2 folder on dupe.
- E2: Added holoPlayerColor
- E2: Added E:constraintBreak(e) and E:constraintBreak(s, e)
- E2: Added E:propDrag(n)
- E2 Holograms: Fixed bad renderbounds with scaled holos (them disappearing if you look away from their center)
- Various other bug fixes

As usual, please report bugs on our Github issue tracker[github.com].

更新: 2014年6月19日 @ 16時35分

Changelog:
- Fixed low initial sound emitter volume
- Fixed several issues with the Cam Controller
- Fixed all Wire entities causing Garry's Duplicator to crash the game
- E2: Added @autoupdate directive

更新: 2014年6月15日 @ 12時31分

Update going out! Full Github Changelog[github.com]
- Added custom Wire Worldtips (the entity overlays)
- Added custom Wire Toolmenu, with better categories and a search bar!
- Renamed Wire Hoverdrive Controller -> Wire Teleporter, dupes still work
- Wire Cam Controller is now clientside, should reduce jerkiness (not perfect yet)
- Digital Screen now uses util.Compress to speedup large changes
- Added Wire Text Entry sent, effectively a Wire Keyboard with line buffering
- Wire Balloon Deployer modernized
- E2: Added Constraint creation functions (only enabled if Propcore is)
- E2: Improved the Sound browser considerably
- E2: ply:keyPressed(s) now accepts mouse keys. Added keyClkPressed()
- E2: Fixed pasting a chip with compile errors creating an ownerless failed chip
- E2: Remote Uploader display improvements

Please report bugs to the Github issue tracker, not in Workshop comments.

更新: 2014年4月17日 @ 18時57分

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更新: 2014年4月6日 @ 17時45分

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更新: 2014年1月5日 @ 13時49分

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更新: 2013年9月28日 @ 22時54分

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更新: 2013年9月12日 @ 2時27分

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更新: 2013年8月27日 @ 2時28分

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更新: 2013年8月24日 @ 19時07分

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