Stellaris

Stellaris

Technology Repeated
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Uppdatering: 18 dec, 2018 @ 19:35

-Manual repeatable tech weighting up to level 10
-Balance tweaks

Uppdatering: 18 dec, 2018 @ 13:25

-Added specializations and focuses to weighting system
-Militarization is now +1 soldier and enforcer/40 pops
-Hives get Maintenance drones instead of Synapse drones

Uppdatering: 17 dec, 2018 @ 23:57

-Fallen empires dont get 10 levels of all of the new repeatables.... particular the +jobs one which confused FE pops entirely, because really, what is work? Fallen empires can research most of the repeatables once they awaken (again, not the jobs because they dont need it)
-Each level of a repeatable now actually makes it less likely to draw the next one, so specialization down a single path is tricky

Uppdatering: 17 dec, 2018 @ 0:24

-Jobs/pop all capped at 5 levles
-Evasion capped at 10 levels
-Titan hull +1000 added
-Hive/Robots now give replicators and synapse drones instead of artisan drones

Uppdatering: 15 dec, 2018 @ 17:32

- Fixed typo in thumbnail

Uppdatering: 15 dec, 2018 @ 16:24

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