They Are Billions

They Are Billions

Tower Defense 70 day
Showing 11-16 of 16 entries
< 1  >
Update: 12 Dec, 2018 @ 12:00pm

Changes to spawns, and changes to some AI paths

Update: 12 Dec, 2018 @ 7:11am

Removed all zombies on map, although the buildings will still push out an initial wave but they are all slow.

Added tesla towers to give access around the zombie path

Adjusted resource positions to increase amount gained from each pile and a easy placement in the middle of each resource pile.

Added more to the map in the "outside" area to make the map more appealing.

Update: 11 Dec, 2018 @ 3:29pm

Complete rehaul on the map, moving resources and adjusted the AI path to the base.

Players now start with the Great Ballista and Sniper technology to help defend agaisnt the new starting waves and increased difficulty of the map.

New middle path will have a wave sent every day, increasing in difficulty and a new surprise for the beginning of the match!

Outside paths have been shortened slightly and have been given a huge buff to the AI spawn increments as well as what types spawn in each location

Small comsetic improvements inside the map.

Update: 11 Dec, 2018 @ 7:59am

Quick Fixes and increase in difficulty

More zombies and ramped up wave increments

Added 2 stone towers for snipers

Update: 11 Dec, 2018 @ 7:09am

Added 2 more entrance paths to help with spawning
Secondary waves added for odd number days after day 4 to reduce down-time.
Boss waves added!
Waves increased to day 50, previously day 40
Minor changes to resources (mostly shaping to help gain more from each area)

Update: 10 Dec, 2018 @ 5:03pm