Team Fortress 2

Team Fortress 2

Snowthistle
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Update: 19 Feb, 2023 @ 4:04am

Update: 11 Feb, 2022 @ 7:11am

Update: 14 Oct, 2021 @ 8:24am

Update: 8 Jun, 2019 @ 11:36pm

Update: 27 Feb, 2019 @ 8:39am

Update: 7 Feb, 2019 @ 11:34am

Update: 31 Jan, 2019 @ 2:08pm

- Textured spawnroom interiors.
- New fences to block sightlines in spawn courtyards.
- Fixed blu cart not registering red players blocking it - thank you 14bit!
- Changed and added some pickups.
- Extended balcony over log ramp to allow for placement of engineer buildings.
- Additional debris props.
- Increased cart speed cap significantly (244 to 595).
- Added soundscapes.
- Fixed some symmetry inconsistences.
- Placed nobuild zone under tree behind cart base.
- Moved around some overlays.
- Clipping improvements.
- Some displacement changes.
- Added some blocklights around the map to fix some weird lighting.
- Some visleaf optimisation.

Update: 24 Jan, 2019 @ 2:37pm

- Rebuild of majority of map at larger scale.
- Quite a few layout + pickup + prop changes as a result.
- Cart now starts faster to compensate for greater distances.
- Redone displacements.
- Redone spectator cams.

Update: 29 Dec, 2018 @ 8:54am

Update: 25 Dec, 2018 @ 2:11am

- Carts now accelerate each time they pass a cart base.
- Carts now change skin of cart base props and make a ding sound upon passing them.
- Added more pickups.
- Removed overhang that people were getting stuck on while riding the cart.
- Swapped stump prop for the patch of the central medium health pack for a submerged barrel.
- General prop position adjustments.
- Displacement adjustments.
- Adjusted clipping.
- Changed names of capture points on HUD both to 'The Enemy's Payload'.
- Hopefully fixed the round sometimes not ending upon the carts colliding.