Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Battlegrounds2 Mod (Total War - TO)
Showing 11-20 of 61 entries
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Update: 12 Jul, 2019 @ 4:40am

Update: 5 Jul, 2019 @ 3:23am

fix the forward spawns after the bomb cart (done)
give the archer bots 2x life. (done)
add more to the destruction of the windmill (done)

Update: 3 Jul, 2019 @ 5:06pm

add the Chat console of map details.

Update: 3 Jul, 2019 @ 11:47am

change the throwing knives to my new in game load out changer (done)
rebuild the castle archer tower (done)
add my new archer bot scripts (done)
add the inner Castle Objective; King Vs King. (done)
add my new farm random bot chants to the farm(done)
make a new push the bomb cart random grunt and move/stop the cart sound track (done)
apply the farm changes (done)
animate the 2 other windmills (done)
add a light fuse new sound to the bomb cart (done)
add my new kick down door scripts (done)
add bomb cart explosion (new sound) (done)
fix the water depth by the fort ramp (done)
transfer the farm burning scripts (done)
redo the track to bomb cart under the Castle wall (to touch the snow) (done)
Move my in game load out changer to out of reach of the Kings (done)
Connect my the after bomb cart explosion Inner Castle siege (done)
Develop the left side spawn room inside castle to get up over the wall. (done)

Update: 15 May, 2019 @ 3:28am

change map name to battlegrounds 2 (done)
add 40 minutes to round time (done)
delete the peasants (done)
add in my new in game load out changer scripts (done)
Speed up the cart and wheels (done)
separate Full version from the King (done)

Update: 3 Jan, 2019 @ 7:13pm

Get rid of the entire windmill after crashing down. (done)
add in Battlemaster voices for winmill and farm. One for each team (done)
New: make new matinee for bomb cart track to front gate (done)
make destructible front fort spikes (done)
Cut the crybaby peasants down and lower volume (done)

New: add a boat that will take you down rapids and capsize (done)

Add some bells
Change a booth
Misc windmill fixes

Update: 2 Jan, 2019 @ 8:07pm

Update: 2 Jan, 2019 @ 7:51am

Reassemble this into the original map with King vs King as the final round.

checklist

restore the agatha fort spawn (done)
restore the agatha barn spawn (done)
restore the windmill to my mod (done)
restore the wheat fields ability to burn (done)
restore original game sounds (done)

New: add peasants to the market, village, & farm (done)
New: add my custom pregame voices (done)
New: write a script for stage 2 granary fire to burn players (done)
New: add in the windmill sound (done)
New add a kick down (new matinee) doors to the village house (done)
New: add peasants to the village holding cell (done)
New: add sound for first windmill blade falling-- its not there in the original. (done)
New: make some archer towers accessible (done)
New:install a boat dock and a rocking ship (done)

New: import a new windmill crashing down sound and integrate to make a it a big crashing sound (done)
New: add new dog barking sounds to the farm (done)
New: add a crybaby peasant hiding in house with the new knock down doors (done)
New: add archer bots to windows of granary (done)

restore the Kismet coding for obj 1 & 2 (burn the windmill, wheat fields, and mason farm) (done)

1. adjustible spawns (done)
2 Objective 1 burn wheat, windmill, and farm (done)
3. Objective 2 push the bomb cart (done)

New: make new matinee for bomb cart track to front gate (done)
make destructible front fort spikes (done)

restore castle door (done)
restore the burning mason house (done)
restore the castle room mason spawns (done)

Update: 22 Dec, 2018 @ 9:27pm

Fix the backwall to throneroom #3. (done)
fix the stairs by the gate (done)

Transfer all my new changes to the #3 'whiteout' version.(done)

Update: 19 Dec, 2018 @ 6:23pm

Map#3 adjust bardiche rack.