Stonehearth
Authorized Community Expansion (ACE)
Показані результати 91–100 із 142
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Оновлено: 14 берез. 2022 о 16:49

#### Added
- We’ve added a small healing bonus to the “Rabbit Hair Shield” (Northern Alliance exclusive) to better match its in-game description.
- Beds will now provide different levels of warmth (depending on the bed). Essentially, simple beds (thatch) will protect only against chilly weather while comfy beds will protect against cold weather and ornate/marble/porcelain beds will protect against freezing weather. The only exception is the “Stone Comfy Bed” - made with furs, it protects from freezing weather!
- Additionally, “Herbalist Beds” will now provide a small passive healing as well.
- (For Modders!) This is actually a change to the “Mount” component, which means it can be used for all sorts of things and both for beds and chairs! There’s a lot that can be done through buffs in ACE, even equipment changes, so anything is possible now (like, I don’t know… pajamas?)

#### Changed
- Hearthlings will no longer idle/seat by the fire of “Glory” hearths (one of the possible hearth upgrades) due to their ability to “summon” enemy groups. They can now be properly used for setting up arenas!
- The Courage and Menace bonuses (or reductions) from the armor weight buffs and the shield weight buffs have been changed to percentages instead of flat values. This should now represent more meaningful changes that reflect the stats of the wearers as well.
- The “lamp policy” options recently added to lamps and other light sources will no longer be available for Tier 3 town monuments/shrines.
- Sleeping will now provide resistance from hot and extremely hot weather.

#### Fixed
- Fixed a severe performance issue that was unintentionally “added” in the last sneaky update as we tried to test a movement modifier shape for water (an attempt to make hearthlings more likely to avoid it when choosing a path). It was not very successful… We’ve also added a line to retro-remove any added shapes in case someone saved the game after they were added. Sorry about that!
- Fixed a typo in the description of the Hydrophobic Tonic.
- Fixed a typo within the dwarven questline.
- Removed an unnecessary lua event from the game.

Оновлено: 13 берез. 2022 о 13:46

- Yet more fixes for the storage and catalog
- Training is now slightly more efficient
- We’ve added a display for items’ jobs and levels when hovering over them in shop screens and inventory screens, for example. Now you can see who can use (and at what level) some piece of equipment when browsing a shop!
- Unfortunately the change above doesn’t currently work with the very popular mod “LostEms”. It should work fine once LostEms get updated!
- Small graphical tweak for the wooden Firewood Shed.

Оновлено: 7 берез. 2022 о 18:05

Another sneaky update

Оновлено: 6 берез. 2022 о 21:14

Another sneaky update (to fix shields)

Оновлено: 6 берез. 2022 о 8:18

Sneaky update to fix some storage issues

Оновлено: 5 берез. 2022 о 16:52

Patch Notes here:

https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-7f/41422/226

Оновлено: 19 лют. 2022 о 6:32

Sneaky quickfix to an error when unlocking the Valor shrine

Оновлено: 15 лют. 2022 о 14:21

#### Added
- Piles for the other grain types added by ACE (Millet, Barley, Rye). Like the wheat pile, these can be crafted by a Cook.
- A couple of extra building patterns for walls have been added (4 for Wood and 4 for Stone)
- Added support for buffs to be added to pasture animals when eating.

#### Changed
- Dragons are now immune to all poisons and toxins.
- When a hearthling is incapacitated, all toxins and almost all (except Major) poisons will be removed. Descriptions have been updated to inform the player of this.
- Whiteouts will now also progressively reduce the range of ranged attacks and weapons.
- All the Siv’s containers from the Northern Alliance’s Tier 3 Wolf choice (Chest, Shelves, Bowl…) have been moved to the “Storage” crafting category.
- The Ascendancy’s Tier 3 Valor choice’s windows and other castle building parts have been moved to the “Building Parts” crafting category.
- Abandoned farms (landmarks) will now have thatch bundles instead of wheat bundles.
- The Ascendancy legendary equipments “Ascendant Star” (Knight mace), “Giant’s Shield” (Knight shield) “Empire Bow” (Archer bow) and “Elven King Hood” (Archer hood) have been changed to better match their job colors; recipes have also been updated accordingly.
- Additionally, the steel and silver ingots have been swapped around for the “Sturdy Handle” and “Ascendant Star” recipes. Makes a lot more sense to use steel on the handle, not on the finishing touches.
- The silver ingots in the “Empire Bow” recipe have been replaced by a gold ingot.
- Traders will no longer sell the old “crude” beds (without thatch)

#### Fixed
- Fixed an issue that prevented any resource from being detected as a “condiment base”, thus making “Bowl of Condiment” impossible to craft. It will now correctly identify mayonnaise, sour cream, cottage cheese and cooking oil as condiment bases.
- Properly fixed an issue with the ACE “Smart crafter” trying to craft hard seeds when using the “Maintain” crafting command for certain recipes.
- Fixed some broken localization strings of the different flours on the filter selection screen of fluid containers like supply casks.
- (For Modders!) Fixed a bunch of issues caused by the `stonehearth.job:unlock_all_recipes_and_crops(player_id)` command added a few patches ago.

Оновлено: 10 лют. 2022 о 11:20

sneaky fix, don't ask! :P

(fixed an issue with weapons having the wrong roles)

Оновлено: 9 лют. 2022 о 21:54

https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-7-frostfeast-2021-22/41422/209