Stonehearth
Authorized Community Expansion (ACE)
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更新: 2024年10月9日 @ 8時20分

Hotfix:
- Fixed Candledark Wards. Oopsie!

更新: 2024年10月8日 @ 21時18分

- Version fix
- Community Shrine update

更新: 2024年10月8日 @ 21時10分

#### 🎃 CANDLEDARK IS HERE! 🎃
- The Candledark event returns with some changes and additions! As usual, it will run for more or less a month before we deactivate it. But remember, you can now continue enjoying it (or enjoy it at any time of the year, really!) by using the “[ACE Mod] Candledark”, available on Steam workshop!
- Even without the mod, starting the quest at any time within the next month will allow you to finish it even after the event is disabled.
- Your town needs to be Tier 2 (Hearth upgrade) to start the event! Look out for an old man…
- A bunch of new Candledark-themed items have been added. They can, as before, be crafted after learning their recipes!
- All Wards are now attackable and can be destroyed by enemies! Different Wards will have slightly different health values and threat levels. Enemies will really want to destroy Orange, Green or White wards, for example. Other Wards should be less attractive as long as there’s someone from your army as a better choice!
- There’s now a highly positive thought for enthralled hearthlings being cured.
- There are new achievable titles for slaying witches and vampires! Go, Buffy, go!
- The Candledark Wooden Casket Bed has been renamed and had its model slightly tweaked to better fit its collection.


#### Added
- Rotten Mutton, uncategorized. For some reason Mutton was the only “big meat piece” without a rotten form. We’ve righted this ancient wrong, once and for all.
- (For Modders!) There’s now support for adding a thought through a buff after it is removed. Use the `"thought_added_on_destroy"` key for this.

#### Changed
- Added “Hearth Kibble” to supply containers’ filters.
- Banquet tables have all been slightly tweaked to be centered on a single-tile, similarly to how other tables/dining tables are also centered.
- The inventory filter for water buckets has been moved to the “Other Fluids” category within fluid containers.
- We have changed the priority of all the “Market Shelf” and “Display Counter” to be low instead of high. Now instead of prioritizing your market shelves and shop counters, which resulted in awkward things like your town selling resources it needs before it uses it for itself, they will only refill these selling containers after all other priority containers for these items have been supplied. For example, if you have a forge that uses coal, a supply basket for coal and wants to sell coal through a market shelf, they will now only restock it after the forge and the supply baskets are filled.

#### Fixed
- Fixed an issue where Engineers would go into wonky AI loops when trying to repair or reload a turret that doesn’t need repairing nor reloading.
- Finally (probably?) fixed the “football” issue that caused items to be “kicked around” by hearthlings with backpacks. Yay!
- Fixed a base game issue that somehow never got reported: Rabbits were missing their going up/going down ladder animations!
- Fixed pet kibble bowls having the same priority as supply containers, which meant they rarely got refilled when storing kibble in these.
- Fixed some instances of the icon for the “Basket of Sugarbells” item that was still using the old, base game image.
- Fixed the material tags for “Corn Meal” so it can now be properly stored.

更新: 2024年9月10日 @ 13時05分

- Added two filtering options for the "Fixture list" while in the building mode: "Craftable" and "Inventory". Both are ticked by default however you can play with them to see only things you already have in stock (or only things that you are able to craft yourself)
- Additionally, if you have a certain item in stock, you'll get to see a number indicating the amount.
- Tweaked the inventory updates and changed it so they only filter for the selected tab, which should result in some UI performance improvements for that same view within the building mode.
- Fixed an issue where filters would perceive the Dynasty Zhui Feng Gun (Cleric rod) as a `bronze` weapon. It is now correctly tagged as `wood`.
- Additionaly, we've added a filter option for it on the Polearm Weapons Rack.
- Fixed the issue introduced by the previous update that caused crafters to stop being able to repair things.
- Changed the required level for equipping the "Dynasty Cho-ko-nu" to 3 as a workaround for the particularly sneaky crash it can cause if used during training.
- Fixed an issue with ACE's `vine component` that caused vines to have no graphics if no specific biome/season combination was found (instead of using the `default` graphics)

更新: 2024年9月6日 @ 14時52分

- Update the Community Shrine!
- Reduced the price for all small clay window frames and the red latticed clay window.
- Fixed the Iron Grand Chandelier recipe not being correctly unlocked.
- Fixed and improved how the re-embarkation of Golems work. To re-embark with a Golem you now need to have them on the iconic form (undeployed). Deployed Golems will not count for re-embarkation anymore.
- Fixed an issue that caused Northern Alliance Golems to be afraid of wild animals just because they're attackable (hostile).
- Fixed an issue that caused items to be unselected when trying to place them directly from a stockpile.
- Fixed a crash that could occur when an archer decided to train with a Dynasty Cho-Ko-Nu.
- The Simplified Chinese localization file has been fully updated after 4 years without changes. Hooray!
- Removed some deprecated task group files.
- Improved the Sound Service to not trigger issues when the game's logging level is on 7+.

更新: 2024年8月28日 @ 21時04分

Fix to Trapper zones causing errors.

更新: 2024年8月28日 @ 12時15分

- Some unnecessary client calls to `get_all_catalog_data` from the server have been removed, optimizing some stuff under the hood. This change alone has, in our testing, greatly improved the performance of the game **when starting up**, reducing the amount of crashes or bad starts significantly! Please note that this doesn't apply to the overall game performance nor gameplay crashes (or crashes when loading big saves, for example); However it **does mean** that starting the game might go back to being a much more stable and straightforward activity than it has been recently! Please let us know if you perceive the improvement!
- The above improvement wouldn't have been possible without the remarkable determination and dedication of one the most reputable members of our community, **Findersword**. They've downloaded several different versions of ACE through our Github repository and performerd extensive testing, starting up the game many dozens of times, registering the outcome of each attempt and ultimately tracking down the versions that started to cause instability, allowing our very own **paulthegreat** to pin down possible suspects and perform the above changes. So, due to the importance of this particular improvement and as an exception to the norm, we've decided to call out their name! And also...
- Statue of Mr. Muramasa, decoration. A new rare statue to be purchased from the Sculptor's Guild merchant! Legend has it that Mr. Muramasa, the first Samurai, brought an end to an era of turmoil and instability!
- Fixed an issue where pets would contribute to the local wilderness score.
- Fixed an issue where releasing a pet that is locked to an owner would give them the "Choose owner" command.
- Fixed an issue that could cause certain quests - usually Clan Amberstone quests - to get locked and unable to continue if you didn't accept the rewards fast enough.
- Updated the Community Shrine once more!

更新: 2024年8月21日 @ 12時52分

Oops! Removing .git folder!

更新: 2024年8月21日 @ 12時50分

Patch notes over here:
https://discourse.stonehearth.net/t/ace-pre-release-0-9-6/43079/184

更新: 2024年6月12日 @ 9時15分

Added a filter for "Humanoid Bones" for general storage (stockpiles and chests), and changed the existing filter to be for "Animal Bones". Make sure to check your filters since this change might affect existing containers.
Moved the material selection window within the Building Mode slightly to the right. This should allow the player to use it and the "Slice View" control widget at the same time now!
Changed the priority of trading shelves and display counters to be higher than everything else, allowing you to sell things that were previously moved back to other containers. The only objects with higher priority are now workbenches, which means that they will still take fuels from these containers to refuel your facilities.
The amount of the "Military Strength" Town score generated by traps and turrets has been severely reduced.
Greatly increased the appeal of the "Golden" stone items (unlocked by a Tier 3 Northern Alliance choice) to be more proportional to their also adjusted value.
Fixed a mostly harmless (but annoying!) error that was triggered when extending the chimney of a fireplace, for example.
Fixed a base game error that caused items to be destroyed if carried by a golem at the moment of undeployment. This could be a serious issue (although extremely rare/circunstantial) if it happened to be carrying a town facility like the banner or hearth.
Fixed some typos with certain merchants.
Fixed an issue where tasks would cancel the capability of objects to being mounted (for example, beds being upgraded)
(For Modders!) Ranged attacks can now have a customized projectile and projectile speed by adding the projectile_uri and projectile_speed parameters to the attack_info contents.