Stonehearth

Stonehearth

Authorized Community Expansion (ACE)
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Frissítés: 2022. febr. 7. @ 15:53

Added
All the dragon whelps can now grow into fighting dragons!
There’s now a new column on the “Citizens” screen displaying their current health. You can now quickly get an overview of their status and notice any wounded hearthlings much easier (their health icon will be purple!) (Editor’s note: HOT addition) :jubilant:
Hearthlings will now have negative thoughts when they are wounded with any wound of severity equal or higher than “Medium”.
The Northern Alliance hunters can now “spot” (spawn) flocks of wild ducks.
Changed
Improved the “Healing library” to better handle the filtering and choice of consumables when treating wounds or injured hearthlings.
We’ve also changed some of the wording and icons of all things related to health. The idea is to try to consolidate the word “Injured” as the default word to refer to health lower than maximum, removing any confusing base game words that were similar to wounds (for example, “Scratched”. Now hearthlings will go from lightly injured to severely injured instead of having names that can be understood as wounds.
Additionally, the stat changes and thresholds when injured have been slightly tweaked. They will now move slightly faster when severely injured or injured, but get a new penalty to Diligence. Additionally, the “Lightly Injured” status (previously “Scratched”) is now visible as well (and affects them a little).
The same was done to the “Pain” negative thoughts. They now have clearer names and an additional level with a lower happiness penalty: Pain (Minimal).
Tweaked some priorities so certain medications are more or less preferred. For example, ointments should be generally not preferred if you do have the specific medicine. (And antidotes should only be given to poisoned people!)
Blizzards will now count as “dark during the day” weather and force lights like braziers and fire pits to remain lit throughout the day.
The “Dragon Blood” buff now grants immunity to being on fire or to other dragon effects, and prevents them from being hamstrung, out of balance, shaken or flanked.
The Northern Alliance does not start the game with the farming knowledge for Cotton anymore. Cotton is originally a Highlands plant and was a “temporary solution” for fiber before we implemented bush farms, now that they can farm Wintermoss they don’t need Cotton anymore!
Due to the change above and to not make it too difficult for them to acquire Fine Stuffing, the odds of finding feathers while foraging (or feathered animals for hunting and trapping) in the Arctic has been slightly increased.
The odds for trapping ducks have been slightly increased in the Highlands as well. And the odds for trapping bears has been very slightly increased on both the Arctic and the Highlands.
Decoy traps are more attractive for enemies now (and have a lot more health - 800 instead of 150)
Fixed
We fixed some leaks and snow will no longer deposit on the table surface of the market stalls. It will now correctly deposit on the tents above.
Fixed an issue where healers would never decide to use the Undead Cordial for treating Undead Infections.
Fixed some issues with the crop trading events. They were asking for produce from seeds that are no longer available to certain kingdoms - and never offering these seeds, so they were unobtainable.
Fixed an oversight with the new “restore terrain” mechanic for the goblin campaign raiding camp where the campfire - now used to restore the terrain - was being removed whenever the goblins left without a fight. They’ll now leave the campfire behind so you can still restore the ground!
(For Modders!) Changed a couple of cook recipes to prevent them from bugging out SHED (Stonehearth Editor)

Frissítés: 2022. febr. 4. @ 7:03

- quickfix to ogo's raid issues

Frissítés: 2022. febr. 3. @ 21:48

Fixing a quick oopsie

Frissítés: 2022. febr. 3. @ 20:21

- Improved the "Healing library" to better handle the filtering and choice of consumables when treating wounds or injured lings.
- Tweaked some priorities so certain medications are more or less preferred. For example, ointments should be generally not preferred if you do have the specific medicine. (And antidotes should only be given to poisoned people!)
- Made it so Blizzards will count as bad weather and force lights like braziers and firepits to remain lit throughout the day.
- (For Modders!) Changed a couple of cook recipes to prevent them from bugging out SHED (Stonehearth Editor)

Frissítés: 2022. febr. 2. @ 18:01

Patch notes can be found here:
https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-7-frostfeast-2021-22/41422/191

Frissítés: 2021. dec. 26. @ 18:10

#### Correction
- A new addition from 0.9.5.5 was not mentioned in the last update notes: There are now new animations for splitting firewood! Yay! We’re sorry for forgetting to add it!

#### Added
- The “Trader Monument” township Tier 3 monument choice for Rayya’s Children will now unlock the “Sunflower” and “Fox Lily” exotic crops for herbalist planters.
- “Small Amberstone Frostfeast Present”, temporary band-aid. This box contains an “Autonomous Cricket Golem” and will replace the rewards the occasional explorer/traveler brings you when you trade with them. This is being done to temporarily fix an issue.

#### Changed
- Reduced the amount of cycles that an Herbalist Exploration Garden can run before needing more fertilizer to 3.
- Hearthbuds can now be planted on regular planters as well. The descriptions of “Amberstone Planters” have been updated to reflect this change.
- Fungi Colonies have better images now. By request, the God of Symmetry is pleased once more.

#### Fixed
- Fixed an important issue that didn’t allow players to cultivate Hearthbud flowers anymore. Now the knowledge to cultivate them will always be given when promoting a Geomancer, thus sorting out any re-embarking issues that might exist previous to this fix. All you might need to do is to demote your existing Geomancer and promote it after a game save and reload (or someone else without having to reload) as a Geomancer again! After doing so, you should be able to cultivate Hearthbuds!
- Fixed a game-breaking issue that was stucking the game in a loop whenever you tried crafting something that used milk or butter without having milk or butter available. Wrong tags in the new “White Coffee” drink made it be interpreted as milk and caused the game to go into a spiral of requesting infinite recipes to the “smart crafting system”. Not so smart, eh? :jubilant:
- Fixed an error when “Accepting” the rewards of the explorer/traveler quest that brings you “Autonomous Cricket Golems”. This fix is temporary since we couldn’t exactly track the issue yet - it will bring the golem in a box. All you have to do is pop the box open like other Frostfeast presents!
- If the golem obtained through the method above is still bugged and not moving, you can fix it by undeploying it and deploying it again after it has been hauled and stored by your people.
- Fixed an issue that caused beehives to fly up in the air when a tree was cut.
- Fixed an issue with localization on some shops when bringing Highland Vine or Daisy flower starters.
- Fixed an issue with the localization of the “Undead Infection” debuff that was missing.
- Fixed an issue that prevented “Basket of Coffee Cherries” from being stocked. It should now be stored under “Raw Fruits”.
- Fixed an issue where renewable resource nodes that had a “half renewed” model and a season where they should get depleted (for example, apples or chestnuts in the winter), the half-renewed resource would stay “floating” in the air indefinitely once the leaves disappeared.

Frissítés: 2021. dec. 24. @ 16:22

Version 0.9.5.5
Release notes:
https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-4b-the-massive-update/41422/157?u=daniangione

Frissítés: 2021. febr. 4. @ 20:10

Quickfix, head to https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-4-the-massive-update/41422/119 for the patch notes

Frissítés: 2021. jan. 31. @ 21:47

Head to the link below for the change notes!

https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-3b-the-massive-update/41422/110

Frissítés: 2020. dec. 28. @ 16:47

Quickfix 0.9.5.3b

- Fixed an issue where water bodies (like whole lakes) could be "Destroyed" with the Eraser tool.
- Fixed an issue that caused crafters to queue ingredients that couldn't really be crafted yet (i.e: Blacksmith queuing bulk iron ingots without having an enhanced furnace)
- Tweaked and improved the eating & drinking logic a bit.
- Added an extra 'nil' check when destroying town default storage entity listeners.
- Fixed a multiplayer issue with towns not returning suspended animals properly.
- Fixed an issue where Foraging Spots could be created inside terrain.
- Fixed an issue with enemies attacking Training Dummies. They could use the training but probably not while invading the player!