Stonehearth

Stonehearth

Authorized Community Expansion (ACE)
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Opdatering: 13. nov. 2023 kl. 9:15

### CANDLEDARK
- Slightly increased the chances for vampire bites.
- The ghosts that come for the Candledark celebrations (lighting the tree and the final part) will no longer spook your citizens.
- Another issue that was preventing certain creatures from despawning - specifically the Black Cat and the Scarecrow, has been fixed. But once again this fix is not retroactive and you must take manual action to remove these creatures from your town: You can do so by opening the game’s console `ctrl+c`, typing `destroy`, and, with the entity you want to destroy being selected, press `enter`. Alternatively, if using the `DebugTools` mod, you can `shift+lmb` the creature to open a menu and just select `destroy`.

#### Added
- The Community Shrine list has been updated!
- All Geomancer Golems (and the Autonomous Cricket Golem) will now have a “Powered by Hearth Magic” buff that provides healing over time and some added immunities. You’ll need to redeploy your golems for them to get the buff.
- Some new merchant names have been added.

#### Changed
- Slightly increased the odds of snowing in the mid-late Winter when playing on the Temperate Forest biome.
- Slightly reduced the odds of getting meteor showers under certain circumstances.
- Improved the names of some Farmer perks.
- Replaced the “Meats’n’Pies” Cook’s perk with a more up-to-date reading of their skills with ACE.
- Increased the minimum and maximum amount of buckets of Milk that can be retrieved from a single Moomoo when being herded from 1/4 to 2/5.
- Slightly increased the crafting speed boost provided by the Herbalist, Mason, Potter, Carpenter, Cook and Weaver’s upgraded tools.

#### Fixed
- Fixed a visual issue with the new Orc Knight armor.

Opdatering: 9. nov. 2023 kl. 5:26

### CANDLEDARK
- Some of the text from the event has been further improved and some other typos have been fixed.
- The Spirit Bonfires will now be removed after the event is completed. If you’ve already finished it before this update, feel free to use the console (`ctrl+c`) command `destroy` (with the bonfire selected) to remove them.
- The “Candledark Pumpkin Candy Basket” is now a higher priority container, which means that available items will be taken from other supply containers to it.

#### Added
- There’s a couple of new filters for supply containers, under the “Food & Drinks” category:
- “Barreled & Bottled Drinks” can be used to store drinks that are kept “dry” in barrels or bottles (and not open in jugs, buckets, &tc)
- “Serving Vessel Drinks” can be used to store drinks that are kept in placeable serving kegs, like wine pitchers, beer or ale casks and coffee or tea pots.

#### Changed
- The “Prepared Food” category in supply containers has been renamed “Food & Drinks”.
- The “Festive Food” subcategory in supply containers has been renamed “Festive Food & Drinks” and will now hold event drinks as well.

Opdatering: 7. nov. 2023 kl. 6:33

### CANDLEDARK
- Fixed a badly positioned UI element at the end of the Candledark storyline.
- Fixed an arc closure issue at the end of the Candledark storyline.
- Refined the Cultist trick code.
- Fixed some typos and improved some messages.

#### Changed
- Farmer and Herbalist seed boxes and bags will no longer be consumed when used if you already have that crop unlocked. Please note that you will still be able to consume seeds for crops that are unlocked by default for your own faction because these do not count for reembarkation, and consuming the box/bag will add them to your reembarkation.
- The description of recipes for crop boxes/bags has been updated to reflect the above.
- Slightly increased the chances of finding naturally occurring peat landmarks.

Opdatering: 6. nov. 2023 kl. 9:45

CANDLEDARK
- You can now sell Candledark recipes (and Frostfeast ones too, for that matter).
- Pumpkin patches will now be harvested more often.
- Fixed an issue that was preventing Candledark invasions from happening.
- Fixed the missing localization string for the Candledark Treats on the storage filter menu of the candy basket.
- Fixed an issue that prevented the Magic Frogs from disappearing after a frog rain.
- Additionally, Northern Alliance archers will no longer attack the magic frogs. They really need some anger management support.
- Possibly fixed a conversation issue that can be caused when certain entities interact.
- Fixed an issue that made it so the hair colors of hearthlings would not be restored if the game was saved and reloaded while the Cultist trick was in effect. Unfortunately this is not a retroactive fix and hearthlings whose hair has been modified require manual intervention to be fixed. To fix it, you must activate the “Debug Tools” mod, open the Lua console (the blue >), select the desired hearthling and enter e:get_component(‘stonehearth:customization'):_add_style(‘hair_color', _), replacing the _ with one of these: 'black', 'brown', 'red', 'sandy', 'blonde', 'platinum', for example: e:get_component(‘stonehearth:customization'):_add_style(‘hair_color', 'red')

FIXED
- Fixed an error that could be triggered by ordering a bag of Lingonberry seeds to be crafted without having any lingonberries.

Opdatering: 5. nov. 2023 kl. 13:19

- Fixed an issue that was preventing the spooky visitors from leaving, which was leading towns into chaos by having dozens of spooky creatures constantly scaring their population. (Kind of a very halloween-y bug if you ask me); This fix shall prevent it from happening again but won’t remove existing creatures so feel free to delete them. You can do so by opening the game’s console `ctrl+c`, typing `destroy`, and, with the entity you want to destroy being selected, press enter. Alternatively, if using the DebugTools mod, you can `shift+lmb` the creature to open a menu and just select `destroy`
- We’ve schooled the Northern Alliance citizens to not take superstitions so seriously and they’ve promised to stop attacking black kitties… Poor kitties! :glum:
- They will also stop attacking Scarecrows… What’s wrong with those people?!

Opdatering: 5. nov. 2023 kl. 10:51

### CANDLEDARK
- Fixed an unusual error where Candledark visitors would interact with animals (like pets) and throw an error.
- Fixed an error that is caused by a missing effect for the charmed broom animations.
- Fixed some typos on some Candledark dialogue bits.

#### Fixed
- Fixed a visual glitch with the new Orc Champion armor.

Opdatering: 3. nov. 2023 kl. 8:47

- Autumn Stew is no longer considered a “baked good”.
- The satiation of most foodstuffs from the event has been slightly buffed.
- Hearthlings should start to try lighting the Spirit Bonfires even earlier! (~14:00)
- Elbezar understands that not everyone might be into jogging like he is, so he promised he’ll try to set up the Spirit Bonfires a bit closer to town from now on.

Opdatering: 3. nov. 2023 kl. 8:33

### CANDLEDARK
- Fixed an issue where the Zombie trick would sometimes trigger an error.
- The “Cobblestone & Grate” fences were supposed to be locked by default (and unlocked through the event recipes), so they should now be locked again.

#### Changed
- Improved the behavior of the sound service (when selecting music)

#### Fixed
- Fixed an issue where pet merchants would have an empty inventory (nothing to sell)
- Fixed an issue that was sometimes preventing combat music from playing when it should.

Opdatering: 1. nov. 2023 kl. 19:16

hotfix

Opdatering: 1. nov. 2023 kl. 19:07

### CANDLEDARK
- Hearthlings will start to try lighting the Spirit Bonfires much earlier now. (Around 16:00 instead of 19:00)
- Added a new craftable “Candy Basket” to easily organize your treats! It’s unlocked by default and crafted by the Herbalist.
- Added an [ACE] Candledark soundtrack override to the settings menu! Unlike the Frostfeast one, this override will only change night-time tracks. (Note: It might play after loading the game, even during the day - but it will fix itself)
- Fixed an error that prevented visitors from accepting treats, stopping the whole quest from being progressed.
- Fixed an issue with the Zombie trick not working properly.
- Fixed an issue that prevented the Skeleton trick song from playing.

#### Added
- (0.9.6.12 - Missed note) We forgot to mention that there are also some new Raj Mann combat music tracks for late-game encounters!
- Water Bucket, landscaping object. You can now harvest (with the ‘Harvest’ tool) from any water well to get Water Buckets. These can then be placed anywhere for a small amount of water.
- You can now translate the imaginary grid that can be setup under ACE Settings to snap building templates on the world. The hotkeys for offsetting the grid can be found in the Controls menu, under “Building”.