Stonehearth
Authorized Community Expansion (ACE)
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Обновление: 10 март 2023 в 21:40

#### Added
- New supporter name has been added to the Community Shrine!

#### Changed
- The priority for “repairing” objects has been increased and should now be ahead of other less important tasks like restocking.
- We’ve improved the status text for hearthlings that are training or repairing objects.
- The “Silk Road” Caravans will no longer immediately trigger a new caravan support quest right after you complete/abandon/fail the previous quest.

#### Fixed
- Fixed a major issue with eating and drinking AI that resulted in hearthlings very often collecting and dropping (therefore wasting) several servings of food or drink before finally deciding, an issue caused by their AI failing to follow the path to a chair.
- Fixed an issue where the “Autumn Breeze” weather incorrectly displayed its possible dynamic weather types.
- Several fixes to the “Universal Storage” system.

Обновление: 9 март 2023 в 21:22

#### Added
- Wooden Door Frame, Wooden Double Door Frame, Ornate Wooden Door Frame, Ornate Wooden Double Door Frame, Stone Door Frame, Stone Double Door Frame and Amberstone Burrow Door Frame, construction parts. You can now craft (and learn, for the Amberstone one) door frames! No longer we’re restricted to having doors on every doorway! We can now have doorless doorways… Or something like that.
- There’s a new gameplay setting called “Reduced Ambient Light in Build Mode” (Default: enabled) that, when disabled, will prevent the terrain from going dark when you enter build mode, which can be helpful for those wanting to match terrain colors or build at night.
- There’s also a gameplay setting for reducing merchant notifications. (Default: All notifications) You may choose to get no notifications at all or only get exclusive merchant notifications.
- Finally there’s a new gameplay setting called “Updated Maintain Orders” (Default: enabled) that, when enabled, will make it so any new “Maintain X of” crafting orders will instead update the values of an existing order. When disabled, it will return the game to the original behavior of “maintain X of” crafting orders, which means you can have multiple orders for the same item.
- We’ve added a “movement preference modifier” (similarly to the one used on tables) to the corners of all doors, which means that hearthlings will now prefer to go through the middle of a door instead of hugging the frame. Nothing much but should make your town’s activity/movement look much nicer!

#### Changed
- The “Dynamic Weather” mechanic has been overhauled and is now handled by the `weather_state` controller instead of by a weather script. This change will give it a lot more flexibility, and because of that it has been added to several more weathers.
- Additionally, the tooltip information on dynamic weather is now dynamically (hah!) generated.
- Meteor showers have also been moved to the dynamic weather system instead of being handled by the game master.
- The “running” animation for ogres has been slowed down, which looks more consistent for beings of their size.
- Additionally, the speed of most ogre enemies has been tweaked and they should keep up with the rest of their forces now. This is particularly relevant for The Mountain, who will now stay close to Ogo’s Army instead of running ahead and dying alone.
- Finally, The Mountain received some slight buffs, increased health being the most relevant.
- Most enemy bosses like the raid camp goblin chief, Ogo, the Orc Warchief, the Zilla and some other enemies will no longer cower and try to run away. They’re now immune to having their morale broken..
- Joshua Tree Seeds, which grow into an unfinished tree from the base game, can no longer be obtained from travelers or merchants.

#### Fixed
- Fixed an issue that caused meteor showers to be a lot more common when playing multiplayer.
- Fixed a graphical glitch where an emoji used for a weather property was not being properly displayed on some cold weathers.

Обновление: 7 март 2023 в 8:24

#### Added
- Added some more names to the Community Shrine!

#### Changed
- Herbalist Planter Pots - which seem to be more often used as decorations - will now default to not being harvested. Remember that this doesn’t mean they won’t provide herbs, they still will, but only be picked when needed.
- The Periodic Interaction (Like herbalist gardens) and Herbalist Planters UI views are now non-visible for players that do not own that object. You may no longer secretly change your neighbors’ planters to grow ugly herbs!

#### Fixed
- Fixed an issue that was causing default storage to be used before fully initialized, possibly causing some multiplayer errors.

Обновление: 6 март 2023 в 6:05

Hotfix for lings/pets not eating

Обновление: 5 март 2023 в 20:20

#### Changed
- We’ve improved the eating and drinking AI by further optimizing some of the logic, hopefully this should bring some benefit to the game’s overall performance!
- Tweaked the values of the mercantile system a bit. It should now be slightly easier to get your first merchant but slightly harder to get further merchants. The maximum number of daily merchants is now 12.
- Adjusted the shop service to make sure that only sellable items can be added to a shop’s inventory.

#### Fixed
- Fixed an issue where the recurring Iskender Caravan merchant for Rayya’s Children would trigger an error and never arrive.
- Probably fixed an error that caused the Ogo Army Raid to be able to arrive multiple times for the same player.
- Fixed a base game issue with the “check for net worth” game master node that caused events to be triggered more than once, resulting in duplicated encounters.
- Fixed suspended crafters’ temporary workbenches.
- Fixed suspendable entities not registering with town until after town was already suspended on restore.
- Fixed some other smaller issues with the “suspendable” component on restore.
- Added a nil check for a rare AI error.

Обновление: 4 март 2023 в 17:50

- Fixed an issue where temporary (client) entities were being counted in heatmaps (like Appeal view)
- Various small fixes to universal storage

Обновление: 4 март 2023 в 13:17

#### Added
- The “Build Fence” tool has been greatly improved with some new functionalities and fixes. You can now “Place” individual bits of any pattern without having them be part of the pattern (which is great for gates!)
- You can also reverse the pattern with a single click, and start your placement from any segment of the pattern instead of always from the first one.
- We’ve added a gameplay setting that allows you to ignore the qualities of fixtures (like furniture or decorations) when building a template.
- Hovering over items on the fixtures’ list in the Build Mode will now show the quantity available (if you already have any) and/or the crafter’s job used to create that item.
- There’s now support for “default block colors” to be added so biomes will use these colors for new kinds of blocks (added by ACE and/or mods) if the biome itself is outdated and doesn’t have these block colors defined.
- Selecting a storage entity will now keep you in the “Zones” UI mode but won't change you to it if it wasn’t active already.

#### Changed
- You can now send Orc citizens (or any other citizens that do not have “Geomancer” as an option on their promotion tree) to become Geomancers without causing issues.
- Re-embarking should not longer trigger added stats through effects, buffs, potions, food, etc. to become permanent; Instead, they shall now carry over with their base stats - from now on, the only attribute change that is considered permanent for re-embarkation is the +1 to all stats that you can get from one of the Tier 3 shrine bonuses.
- The smart crafting system had its functionality improved overall. You’re now able to directly adjust the amount on “maintain” orders.
- Additionally, crafting orders that get “stuck” should now be reconsidered more consistently.
- We’ve improved the behavior of the “Esc” key when trying to close/leave UI modes.
- The “Remove Ladder” command now toggles the removal instead of being impossible to cancel once ordered.

#### Fixed
- Fixed a base game issue that, combined with our recent change to allow friendly entities to also get experience from battles, resulted in a game-breaking issue where no one would get experience from combat. This issue is therefore now fixed.
- Fixed an error that would occur if you sent a citizen that doesn’t have a certain job in their job tree to learn that job through a quest node. For example, the Geomancer quest would cause issues if you sent an Orc citizen.
- Fixed several edge cases and possible issues with “associated orders” and the smart crafting system as a whole.
- Some general fixes and tweaks to the crafting UI.
- Fixed an issue that caused multiple items of the same time to be split into more than one listing in the building materials list.
- Fixed lots of minor typos and improved the grammar of the loading screen tips.

Обновление: 26 февр. 2023 в 12:47

#### Added
- We’ve added a new mechanic that limits the drawing of farms to “steps” that perfectly fit each additional row, bush, tree, etc. While limiting in a small way (not really; only for people that abused farm placement to have denser crops), it should ensure that your fields now have the proper sizes with no waste. Let us know how it feels!
- There are now filters for Lingonberry baskets.
- Added even more names to the Community Shrine… Thank you so very much for the support! :heart: ✨

#### Changed
- Changed lingonberries to no longer count as “Any fruit” (as intended) and be edible (also as intended, which it wasn’t since we removed the “eat” not from a container action and fixed only jerkies)
- Meteorites dropped during the “Shooting Stars” event will have the Loot command available.

#### Fixed
- Fixed a couple of issues with the recently added Quest Storage in the Goblin Camp “Shakedown” quest.
- Fixed an issue that caused the “Devoted” buff to show 2 stacks in the crafting screen of the Ascendancy’s Winter Worker Outfit.
- Fixed an issue where cats were invisible. Yep, cats and poyos were both invisible when this update came out. Don’t ask.
- Fixed the models of a couple of hats that needed a little adjusting to better fit the hair beneath.
- Fixed a null happiness error in character sheet.
- Fixed an issue that allowed the player to promote jobs with multiple parents without really fulfilling the requirements.

Обновление: 25 февр. 2023 в 9:03

#### Changed
- Added some extra nil checks to the healing library to prevent issues.

#### Fixed
- Fixed a recently introduced UI error with some bulletin messages. (For example, when Friendly Strangers visit)
- Fixed some storage filtering issues with Beetroots, Beetroot Leaves, Turnip Greens, Prickly Pear Fruits and Heirbloom Fruits.
- Fixed a funny exploit that allowed you to duplicate re-embarked pets, allowing you to start a game with dozens of dragons, for example.

Обновление: 24 февр. 2023 в 22:07

Changes can be found at:
https://discourse.stonehearth.net/t/ace-pre-release-0-9-6-the-mercantile-update/43079/20