Total War: WARHAMMER II

Total War: WARHAMMER II

Slayers of Karak Kadrin II
Showing 1-10 of 10 entries
Update: 18 Mar, 2021 @ 11:05am

v1.4
- Re-uploaded for Rakarth FLC. No changes made.

Update: 6 Dec, 2020 @ 1:10pm

v1.4
- Updated for The Twisted & The Twilight.
- Increased Giant Slayers per unit HP to 480 (from 440).
- Increased Giant Slayers AP Weapon Damage to 96 (from 90).
- Increased Giant Slayers Base Weapon Damage to 26 (from 20).
- Increased Giant Slayers campaign recruitment cost to 1300 (from 1200).
- Decreased Giant Slayers Melee Attack to 56 (from 58).
Notes: The above changes to this mod are relatively proportional changes that reflect the rebalance CA has done to Giant Slayers. CA has rebalanced vanilla Giant Slayers across the board with the Twisted & Twilight DLC. This is the first DLC I've seen where they've broken away from HP parity across the 3 units and decided to give Giant Slayers a big bump in their HP pool. CA also gave vanilla Giant Slayers a 50% bump in their base weapon damage and a 6% bump in armor-piercing damage. In my tests, these modded Giant Slayers slightly outperform vanilla Giant Slayers in single entity (up to about a dozen entities) match ups, but they cannot pin down (tar pit) as well and under perform versus units multi-entity large units like cavalry.

Update: 26 May, 2020 @ 7:52pm

v1.32
- Increased Slayers & Dragonback Slayers AP to 26 (from 24).
- Decreased Slayers & Dragonback Slayers Base Weapon Damage to 90 (from 94).
- Increased Slayers & Dragonback Slayers Bonus vs. Large Damage to 52 (from 50).
- Increased Giant Slayers Melee Attack to 58 (from 57).
- Increased Slayers Melee Attack to 46 (from 45).
Notes: Modded Slayers were performing in parity with vanilla Slayers except in a few single-entity monster match-ups (e.g. Mammoth and Dread Saurus) where they were under-performing just slightly. Bumped up their AP and the Bonus vs. Large to allow them to trade more efficiently, and brought down their base weapon damage proportionally so they don't grow too powerful in infantry match-ups.

Update: 26 May, 2020 @ 9:59am

v1.31
- Increase Dragonback Slayers Melee Defense to 48 (from 42).
- Increase Slayers Melee Defense to 40 (from 38).
- Increase Giant Slayers Melee Defense to 38 (from 36).
Notes: Modded Slayers were slightly under-performing in match-ups with elite infantry when compared to vanilla Slayers. Bumped up their defense stats to slightly improve their melee longevity.

Update: 25 May, 2020 @ 12:43pm

v1.3 Complete Rework!
- Updated for The Warden & The Paunch.
- Rebalanced to achieve closer parity with vanilla.
- Increased unit size to 16 (from 12)
- Decreased HP pool to 8768 (from 11736).
- Overall Weapon Damage increased by ~20.
- See preview images for stats.
Notes: While I was generally pleased with the balance, I was experiencing too many situations were battles where drawn out because a single surviving Slayer model had too much HP and enemy models could not physically engage them effectively. So I scrapped the previous work and started over by increasing the model count by 25% to 16 models (from 12), which increases their surface area for dealing and absorbing damage, and allowed me to reduce their individual HP so their shared HP pool is the same as vanilla Slayers. The result should basically eliminate drawn out battles with straggler Slayer units.

Update: 7 Jun, 2019 @ 1:03pm

v1.21
- Reduced Giant Slayer weapon strength from 90 to 81, to scale with their vanilla values (10% lower than dual axe Slayers).
- AP reduced from 72 to 65, non-AP reduced from 17 to 15.

Update: 26 Nov, 2018 @ 10:47am

v1.2
- Reduced hitpoint total by 360.
- Increased Weapon Damage by 2 (dual axe).
- Decreased Armour-Piercing Damage by 2 (dual axe).
Notes: This was a result of additional testing with elite single entity monsters (Arachnorok, Carnosaur) where the modded Slayers were performing better than intended. These changes bring them more inline with their vanilla performance without impacting their infantry vs infantry performance.

Update: 24 Nov, 2018 @ 7:06pm

v1.1
- Increased Melee Attack/Defense stats by 1 across the board.
- Increased Weapon damage by approx 25%.
- Decreased Anti-Large damage by approx 25%.
Notes: After additional testing, I found that the modded Slayers were underperforming in certain anti-infantry match-ups (e.g. Swordmasters of Hoeth) compared to vanilla Slayers. This buff brings them back into parity in infantry vs infantry match-ups without impacting their anti-large effectiveness.

Update: 24 Nov, 2018 @ 6:58pm

v1.1
- See notes above.

Update: 23 Nov, 2018 @ 3:21pm

v1.0
- Initial release.