Total War: WARHAMMER II

Total War: WARHAMMER II

Better Campaign Difficulty
Showing 11-20 of 28 entries
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Update: 21 Apr, 2019 @ 11:38am

• Reduced based research speed from 100% to 50% for balance purposes
• Wrote a new description as the original was lost to launcher shenanigans

Update: 17 Apr, 2019 @ 10:06am

Updated for The Prophet & The Warlock

Update: 3 Feb, 2019 @ 1:55am

Updated for Festag

Update: 14 Nov, 2018 @ 4:57am

• Land stance 'March' movement range, from 100% to 75%
• Further increase to attrition penalties for both player and AI:
• Legendary +35% (from +15%)
• Very Hard +25% (from +10%)
• Hard +15% (from +5%)
• Easy -15% (from -10%)

Update: 14 Nov, 2018 @ 4:03am

• Removed AI ruin occupation resistance
• Land stance 'March' movement range, from 50% to 100%
• Naval stance 'Full Speed Ahead' range, from 50% to 100%
• Updated description reasoning section

Update: 13 Nov, 2018 @ 7:12am

Finally compatible with Radious

Made attrition penalties harsher for both AI and player:
+15% on Legendary
+10% on Very Hard
+5% on Hard
0% on Normal
-10% on Easy

Ever so slightly adjusted casualty replenishment rates for both AI and player:
5/5/5/4/2 as oppose to 9/7/5/4/2 (basically means the highest nerf isn't as harsh, tweaked for balance purposes after changes to attrition modifiers)

Update: 11 Nov, 2018 @ 6:35am

Fixed issues on Hard & made more compatible (should work with Radious now)

Update: 10 Nov, 2018 @ 10:58pm

Internally cleaned for better compatability

Update: 9 Nov, 2018 @ 5:14am

Fixed AI not taking any attrition damage after VC
Added new line in discription which basically replaces this, cus idk how many people bother to click it

Update: 8 Nov, 2018 @ 1:51pm

fixed missing research decrease in legendary difficulty
+ made a no bonus research version, available for download as a seperate version and to be used seperately