Cities: Skylines

Cities: Skylines

Cities: Skylines Multiplayer (CSM) [Beta]
Ergebnisse 11–20 von 23
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Update: 1. Jun. 2020 um 16:20

2006.21

- Change default port back to 4230
- Fix port not updating in the manage game panel

Update: 29. Mai 2020 um 2:06

2005.13

- Possibility to save settings on join and hosting (like IP or username)
- Display the names of mismatched DLCs when joining
- Display warning when hosting with DLCs or other mods enabled
- Fix for the "Joining..." panels when playing with more than 3 people
- Other UI related improvements

Update: 27. Mrz. 2020 um 13:56

2003.3

- Added /sync command for a client to resync themselves
- Sync economy panel
- Fix many economy desync issues
- Fix for newest update of Cities: Skylines

Update: 23. Dez. 2019 um 10:37

1912.12

- Allow joining from the main menu (Send the save file automatically on connect)
- Sync public transport lines including all settings
- Sync road priority settings, stop signs and traffic lights
- Sync most of the building settings
- Sync names of most of the game objects
- Sync the weather
- Added setting to enable and disable debug logging (improves performance)
- Prevent connecting if players have different DLCs
- Numerous internal improvements (e.g. fixed the road pillar and water pipe bugs)

Update: 22. Mai 2019 um 1:18

See https://github.com/DominicMaas/Tango/wiki/Release-Notes

Update: 17. Feb. 2019 um 23:50

1902.6.0

Update: 26. Jan. 2019 um 0:24

v1901.24, see https://github.com/DominicMaas/Tango/wiki/Release-Notes

Update: 12. Jan. 2019 um 14:41

Updated from GitHub.

Update: 31. Dez. 2018 um 4:04

Update: 15. Dez. 2018 um 18:23

Update to 1812.12