Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Instructions
Showing 1-10 of 19 entries
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Update: 23 Mar, 2019 @ 9:53am

- Fix bug???

Update: 18 Mar, 2019 @ 8:00pm

- Attempt to fix bug.

Update: 3 Mar, 2019 @ 10:04am

- Fixed a bug where edgework was calculated at the start of the bomb instead of upon pressing a button.

Update: 13 Feb, 2019 @ 6:49pm

- Major change.
- Bug fixed. Enable Instructions again. (Please.)

Update: 11 Feb, 2019 @ 5:47pm

- Added more solve/strike/start messages.
- Added Date of Manufactor, Randomized Time, and Time of Day widgets to the pool of edgework. Thanks River for helping with that.

Update: 11 Feb, 2019 @ 9:57am

- Removed ruleseed from the module.
- Added Two Factors, Port Types, Strikes, and Solved Modules to the pool of edgework possibilities.
- Major change, I guess? Since the module isn't bugged anymore?

Update: 19 Jan, 2019 @ 9:35am

- Logging should now work.
- Fixed a bug (potentially).
- Added more solve/strike/start messages.

Update: 1 Jan, 2019 @ 11:33pm

- Fixed a bug involving interaction punches. Oops.
- Added more start/solve/strike messages...

Update: 27 Dec, 2018 @ 9:48am

- Added interaction punches.
- Added more solve/strike/start messages.

Update: 23 Dec, 2018 @ 10:53am

- Fixed a bug involving the first rule.
- Added more start/strike/solve messages.