RimWorld
Sometimes Raids Go Wrong
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Mis à jour le : 31 mai 2020 à 21h04

Update on 6/1/2020 5:04:21 AM.

v1.3.6

Manhunters now cap at a maximum of 50 for performance reasons.
Manhunters with a combatPower that would create more than 50 manhunters are not picked.

Mis à jour le : 20 mai 2020 à 2h37

Update on 5/20/2020 10:37:12 AM.

v1.3.5

Supports multi-versioning.
Fixes and recompile for 1.1 compatibility.
(1.1) Rapid Ageing now has a description.

Mis à jour le : 26 juil. 2019 à 9h45

Update on 7/26/2019 5:45:15 PM.

v1.3.3
- Rapid Ageing now only affects humans.
- Youth Serum should no longer remove bionic limbs, implants, or drug addictions/tolerances.

Mis à jour le : 22 nov. 2018 à 6h46

Update on 11/22/2018 2:46:08 PM.

v1.3.1:
- Fixed a bug which would result in no raid letter when drop pod enemies arrive in random locations AND malfunction causing injuries or deaths.

Mis à jour le : 29 oct. 2018 à 21h34

Update on 10/30/2018 4:34:12 AM.

- Forgot something!

Mis à jour le : 29 oct. 2018 à 9h50

v1.3.0: Initial upload.

- Mechanoids chasing raiders are now generated the same way as normal raids. This means that if you have mods which adds new mechanoids, they will be used.
- Mod supports translation of mod name and mod settings.
- Debug mode added. Produces log output useful for troubleshooting.