RimWorld
Sometimes Raids Go Wrong
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Update: 24 aug om 13:23

Update on 8/24/2025 9:23:06 PM.

Added a null check when accessing pawn.story.traits

Update: 12 jul om 0:46

Update on 7/12/2025 8:45:58 AM.

v1.5.1 "Welcome to 1.6" Edition

- Fixes for RimWorld 1.6 compatibility.

Update: 12 feb om 7:07

Update on 2/12/2025 3:07:54 PM.

- Removed an unused while loop. If the game reached this loop it would loop infinitely causing it to hang.

Update: 30 apr 2024 om 8:47

Update on 4/30/2024 4:47:48 PM.

- Updated Russian Translation, contributed by MrMustache.

Update: 28 apr 2024 om 13:06

Update on 4/28/2024 9:06:38 PM.

- Added a Reset Settings button on the mod settings menu.
- Added translation string.

Update: 27 apr 2024 om 7:27

Update on 4/27/2024 3:27:08 PM.

v1.5.0

- Added check for Vanilla Events Expanded in mod settings menu. If VEE is active, you will see a message telling you to change the overall weight in its settings menu. Synchronising the settings would be nice if possible, but this will do for now.
- Added translation strings.
- Set the default weight for a raid going wrong to 1.85, which is one quarter the weight for a raid.
- Sanguophages (or any pawn with the right xenogenes) should no longer be able to get the Rapid Ageing disease. It's very unlikely for sanguophages to raid in, but anyway it's fixed now.

Update: 18 mrt 2024 om 20:04

Update on 3/19/2024 3:04:43 AM.

v1.4.9

- Added Russian translation contributed by MrMustache. There are some new strings which are not translated yet.
- Added SRGW_ShortName_ translation strings to improve support for other languages in mod settings menu.

Update: 18 mrt 2024 om 19:08

Update on 3/19/2024 2:08:56 AM.

v1.4.8 "Lynx Edition"

Fixes for RimWorld 1.5 compatibility.

Update: 18 okt 2023 om 21:23

Update on 10/19/2023 5:23:05 AM.

- The insectoid faction can no longer have their raids go wrong. This would only happen if you used a mod which makes insectoids raid.

Update: 1 okt 2023 om 16:52

Update on 10/2/2023 12:52:24 AM.

v1.4.7

- Added a debug function to check how often an event might be picked with current config. You need to have a game loaded for this button to show up! NOTE: The results will show in the debug log. In a later version I'll make it show the results in a message box.
- Added a weight adjuster in mod settings for raids going wrong.
- Changed the percentage weights for the individual events to decimal weights, adjustable between 0.001 and 1. For example, 0.001 means that the chance of the event being picked will be a thousand times less compared to an event with a weight of 1. Hopefully this is less confusing!